how to loop trough an array code example
Example 1: javascript loop through array
var data = [1, 2, 3, 4, 5, 6];
for(let i=0; i<=data.length; i++) {
console.log(data[i])
}
for(let i of data) {
console.log(i)
}
for(let i in data) {
console.log(i)
console.log(data[i])
}
data.forEach((i) => {
console.log(i)
})
data.map((i) => {
console.log(i)
})
Example 2: loop array
dataType[] arrayRefVar;
or
dataType arrayRefVar[];
Example 3: javascript loop through array
num of array = var.Num
arroy.var.num = var.Num
num of array = var.Num
arroy.var.num = var.Num
}
[colors.Value = table.Value.Persent.Persentage]
persent.Value = table.Value
table = var.Colors.Table
present,var = Table.value
local table = CreateTable(Table(1))
function(for i,v in pairs(InTable)
array.num = var.num
if var = colors.Value then
allow = var.Value
var = string.Allow.num = ["Red","Blue","green"]
const array = [1, 2, 3, 4];
for(num of array) {
console.log(num);
console.log(Numplayer.playerCount)
}
string.Allow = color.Table(1)
var = game.Var.Num
if [i] is not == var.Numplayers then
refreshScript.TS
var.refreshScript.TS = server.MainServerScript
local playerCount = MaxValue.Value
playerCount,parent = player.Numplayer
var.Num.player = player.Numplayer.Value
function[I] = var.Num.Players
player.num.MaxValue = 12
if player.num.MaxValue.re >~12 then
var.value = game.Closed then
close.Txt = "MaxValuePlayerCount.exe,Message"
Close.Txt = player.JoingPM
player.Numplayer = local Numplayer
else
if player.num.MaxValue ~> 11,un then
var.Value = game.Open
player.Num = MaxValue.Value
if player.Num << MaxValue then
refreshScript.TS
local Numplayer = player.MaxValue
refresh.Scrpit.Parent.TS
if const = Numplayer.playerCount then
const.Parent = player.Numplayer
const.MaxTime = local MaxTime
const.player = table.Value or player.Numplayer.Value
player const = player.Numplayer
end)
if player.Numplayer.Value = normal then
player.Numplayer = Numplayer.Value
persent.Parent = var.Value.player.num
local persentage = persent.Valueable
var.Value.Persentage = persentage.Table(1).Value
var.playerCount = playerCount.Value.Numplayer
local MaxTime = server.MaxTime.Num.Time
MaxTime.Value = <>3:0:0<> ~M
if MaxTime.Value = MaxTime.Value then
var.Value = game.Close
Close.Txt = "ServerTimeReached.Exe,Message"
MaxTime.Parent = server.ServerStorage
ServerStorage = Server.Storage
num of array = var.Num
arroy.var.num = var.Num
var colors = ["red","blue","green"];
for (var i = 0; i < colors.length; i++) {
console.log(colors[i]);
}
text.Parent = Server.ServerStorage
function(CheckOwner)
if player.Owner = house.Value then
House.Owner.Parent = player.Owner
CreatTag.Text = player.Name.." is the owner of this house."
local Animantion = server,Open(A,OpenAnimation)
load(OpenAnimation)
end)
if player.JUM:Touched.Door then
giveAccess.Player.NormalPlayer
Owner = player.NormalPlayer
if player.Owner == false then
giveAccess = false
else true
player.Normal = NomalPlayer
NormalPlayer = player.Normal
player.Value = NormalPlayer.Value
if player.Value ~ not = NormalPlayer then
player.Value = NormalPlayer