if get key down unity code example
Example 1: unity key detection
if (Input.GetKeyDown(KeyCode.Space))
{
print("space key was pressed");
}
Example 2: unity get key down
if(Input.GetKeyDown(KeyCode.Space))
{
}
Example 3: if get key down unity
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}
}
Example 4: if(keydown unity)
using UnityEngine;
using System.Collections;
public class classExample : MonoBehaviour{
public float speed;
public bool grounded
public RigidBody rb;
void Update(){
if(Input.GetKeyDown(keycode.W)){
rb.addForce = new vector3(_, _, _);
}
}
private void onCollisionEnter(Collsion, collision){
grounded = true;
}
private void onCollisionExit(Collsion, collision){
grounded = false;
}
}
Example 5: unity getkey keycode
Input.GetKey(KeyCode.Space))
Example 6: Debug.Log(Input.GetKey)
void Update()
{
var input = Input.inputString;
if (!string.IsNullOrEmpty(input))
{
switch(input)
{
case 'a': break;
case 'b': break;
}
}
}