Threejs canvas size screen code example
Example 1: how to set three js canvas width 100%
body { margin: 0; }
canvas { width: 100vw; height: 100vh; display: block; }
Example 2: how to set three js canvas width 100%
"use strict";
const renderer = new THREE.WebGLRenderer();
document.body.appendChild(renderer.domElement);
const camera = new THREE.PerspectiveCamera(70, 2, 1, 1000);
camera.position.z = 400;
const scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry(200, 200, 200);
const material = new THREE.MeshPhongMaterial({
color: 0x555555,
specular: 0xffffff,
shininess: 50,
shading: THREE.SmoothShading
});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
const light1 = new THREE.PointLight(0xff80C0, 2, 0);
light1.position.set(200, 100, 300);
scene.add(light1);
function resizeCanvasToDisplaySize() {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
if (canvas.width !== width ||canvas.height !== height) {
renderer.setSize(width, height, false);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
}
function animate(time) {
time *= 0.001;
resizeCanvasToDisplaySize();
mesh.rotation.x = time * 0.5;
mesh.rotation.y = time * 1;
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);