what questions are usually asked for the brm.io physics engine code example
Example: how to make 2d rigid bodies with javascript
const Vec2 gravity( 0, -10.0f )
velocity += force * (1.0f / mass + gravity) * dt
angularVelocity += torque * (1.0f / momentOfInertia) * dt
position += velocity * dt
orient += angularVelocity * dt