jQuery counter to count up to a target number
I ended up creating my own plugin. Here it is in case this helps anyone:
(function($) {
$.fn.countTo = function(options) {
// merge the default plugin settings with the custom options
options = $.extend({}, $.fn.countTo.defaults, options || {});
// how many times to update the value, and how much to increment the value on each update
var loops = Math.ceil(options.speed / options.refreshInterval),
increment = (options.to - options.from) / loops;
return $(this).each(function() {
var _this = this,
loopCount = 0,
value = options.from,
interval = setInterval(updateTimer, options.refreshInterval);
function updateTimer() {
value += increment;
loopCount++;
$(_this).html(value.toFixed(options.decimals));
if (typeof(options.onUpdate) == 'function') {
options.onUpdate.call(_this, value);
}
if (loopCount >= loops) {
clearInterval(interval);
value = options.to;
if (typeof(options.onComplete) == 'function') {
options.onComplete.call(_this, value);
}
}
}
});
};
$.fn.countTo.defaults = {
from: 0, // the number the element should start at
to: 100, // the number the element should end at
speed: 1000, // how long it should take to count between the target numbers
refreshInterval: 100, // how often the element should be updated
decimals: 0, // the number of decimal places to show
onUpdate: null, // callback method for every time the element is updated,
onComplete: null, // callback method for when the element finishes updating
};
})(jQuery);
Here's some sample code of how to use it:
<script type="text/javascript"><!--
jQuery(function($) {
$('.timer').countTo({
from: 50,
to: 2500,
speed: 1000,
refreshInterval: 50,
onComplete: function(value) {
console.debug(this);
}
});
});
//--></script>
<span class="timer"></span>
View the demo on JSFiddle: http://jsfiddle.net/YWn9t/
Don't know about plugins but this shouldn't be too hard:
;(function($) {
$.fn.counter = function(options) {
// Set default values
var defaults = {
start: 0,
end: 10,
time: 10,
step: 1000,
callback: function() { }
}
var options = $.extend(defaults, options);
// The actual function that does the counting
var counterFunc = function(el, increment, end, step) {
var value = parseInt(el.html(), 10) + increment;
if(value >= end) {
el.html(Math.round(end));
options.callback();
} else {
el.html(Math.round(value));
setTimeout(counterFunc, step, el, increment, end, step);
}
}
// Set initial value
$(this).html(Math.round(options.start));
// Calculate the increment on each step
var increment = (options.end - options.start) / ((1000 / options.step) * options.time);
// Call the counter function in a closure to avoid conflicts
(function(e, i, o, s) {
setTimeout(counterFunc, s, e, i, o, s);
})($(this), increment, options.end, options.step);
}
})(jQuery);
Usage:
$('#foo').counter({
start: 1000,
end: 4500,
time: 8,
step: 500,
callback: function() {
alert("I'm done!");
}
});
Example:
http://www.ulmanen.fi/stuff/counter.php
I guess the usage is self-explanatory; in this example, the counter will start from 1000 and count up to 4500 in 8 seconds in 500ms intervals, and will call the callback function when the counting is done.
You can use the jQuery animate function
$({ countNum: 0 }).animate({ countNum: 10 }, {
duration: 10000, // tune the speed here
easing: 'linear',
step: function() {
// What todo on every count
console.log(this.countNum);
},
complete: function() {
console.log('finished');
}
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
I've created the tiniest code to do exactly that. It's not only for counting but for any task that needs to run in a given time. (let's say, do something for 5 seconds):
Codepen Demo Page
Do-In: Github Project (super lightweight tiny script)
Demo:
var step = function(t, elapsed){
// easing
t = t*t*t;
// calculate new value
var value = 300 * t; // will count from 0 to 300
// limit value ("t" might be higher than "1")
if( t > 0.999 )
value = 300;
// print value (converts it to an integer)
someElement.innerHTML = value|0;
};
var done = function(){
console.log('done counting!');
};
// Do-in settings object
var settings = {
step : step,
duration : 3,
done : done,
fps : 24 // optional. Default is requestAnimationFrame
};
// initialize "Do-in" instance
var doin = new Doin(settings);