fivem check if vehicle gets damaged by player code example

Example 1: Set vehicle health fivem

-- 0x45F6D8EEF34ABEF1 0x1B760FB5
-- SET_VEHICLE_ENGINE_HEALTH
SetVehicleEngineHealth(
	vehicle --[[ Vehicle ]], 
	health --[[ number ]]
)

1000 is max health  
Begins leaking gas at around 650 health  
-999.90002441406 appears to be minimum health, although nothing special occurs <- false statement  
-------------------------  
Minimum: -4000  
Maximum: 1000  
-4000: Engine is destroyed  
0 and below: Engine catches fire and health rapidly declines  
300: Engine is smoking and losing functionality  
1000: Engine is perfect

Example 2: FiveM check if vehicle has flat tires

-- 0xBA291848A0815CA9 0x48C80210
-- IS_VEHICLE_TYRE_BURST
local retval --[[ boolean ]] =
	IsVehicleTyreBurst(
		vehicle --[[ Vehicle ]], 
		wheelID --[[ integer ]], 
		completely --[[ boolean ]]
	)

wheelID used for 4 wheelers seem to be (0, 1, 4, 5)
completely - is to check if tire completely gone from rim.
'0 = wheel_lf / bike, plane or jet front
'1 = wheel_rf
'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left
'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right
'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left
'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one right
'45 = 6 wheels trailer mid wheel left
'47 = 6 wheels trailer mid wheel right

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Lua Example