lwjgl 2 make a screen code example
Example: lwjgl 3 make screen
import java.nio.IntBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GL11;
public class Display {
public static long window;
public static void createDisplay(int width,int height,String title) {
if(!GLFW.glfwInit())
throw new IllegalStateException("Cant initialize glfw check drivers");
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
window = GLFW.glfwCreateWindow(width, height, title, 0, 0);
if(window == 0)
throw new IllegalArgumentException("cant make window");
GLFWVidMode videoMode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
GLFW.glfwSetWindowPos(window, (videoMode.width() - width) / 2, (videoMode.height() - height) / 2);
GLFW.glfwMakeContextCurrent(window);
GLFW.glfwSwapInterval(1);
GLFW.glfwShowWindow(window);
GL.createCapabilities();
GL11.glViewport(0, 0, width, height);
}
public static void clearDisplay() {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT|GL11.GL_DEPTH_BUFFER_BIT);
}
public static boolean canUpdateDisplay() {
return !GLFW.glfwWindowShouldClose(window);
}
public static void updateDisplay() {
GL11.glViewport(0, 0, getWidth(), getHeight());
GLFW.glfwSwapBuffers(window);
GLFW.glfwPollEvents();
}
public static void closeDisplay() {
GLFW.glfwSetWindowShouldClose(window, true);
GLFW.glfwTerminate();
}
public static int getWidth() {
IntBuffer buffer = BufferUtils.createIntBuffer(1);
GLFW.glfwGetWindowSize(window, buffer, null);
return buffer.get();
}
public static int getHeight() {
IntBuffer buffer = BufferUtils.createIntBuffer(1);
GLFW.glfwGetWindowSize(window, null, buffer);
return buffer.get();
}
}
public class Main {
public static void main(String[] args) {
new Main().run();
}
public void run() {
Display.createDisplay(1280, 720, "Minecraft in 1 week");
while(Display.canUpdateDisplay()) {
Display.clearDisplay();
Display.updateDisplay();
}
Display.closeDisplay();
}
}