Make a ProgressBar update smoothly
The Interpolator has to be attached to an animation and this will work only on Honeycomb or higher:
if(android.os.Build.VERSION.SDK_INT >= 11){
// will update the "progress" propriety of seekbar until it reaches progress
ObjectAnimator animation = ObjectAnimator.ofInt(seekbar, "progress", progress);
animation.setDuration(500); // 0.5 second
animation.setInterpolator(new DecelerateInterpolator());
animation.start();
}
else
seekbar.setProgress(progress); // no animation on Gingerbread or lower
If your minimum SDK is Gingerbread or lower, add:
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
// or
@SuppressLint("NewApi")
to your function/class.
I used a DecelerateInterpolator, but this is optional and there are others possibilities.
Here is a self-contained drop in solution:
import android.animation.ValueAnimator;
import android.animation.ValueAnimator.AnimatorUpdateListener;
import android.content.Context;
import android.util.AttributeSet;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.Interpolator;
import android.widget.ProgressBar;
public class AnimatingProgressBar extends ProgressBar {
private static final Interpolator DEFAULT_INTERPOLATER = new AccelerateDecelerateInterpolator();
private ValueAnimator animator;
private ValueAnimator animatorSecondary;
private boolean animate = true;
public AnimatingProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public AnimatingProgressBar(Context context, AttributeSet attrs) {
super(context, attrs);
}
public AnimatingProgressBar(Context context) {
super(context);
}
public boolean isAnimate() {
return animate;
}
public void setAnimate(boolean animate) {
this.animate = animate;
}
@Override
public synchronized void setProgress(int progress) {
if (!animate) {
super.setProgress(progress);
return;
}
if (animator != null)
animator.cancel();
if (animator == null) {
animator = ValueAnimator.ofInt(getProgress(), progress);
animator.setInterpolator(DEFAULT_INTERPOLATER);
animator.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
AnimatingProgressBar.super.setProgress((Integer) animation.getAnimatedValue());
}
});
} else
animator.setIntValues(getProgress(), progress);
animator.start();
}
@Override
public synchronized void setSecondaryProgress(int secondaryProgress) {
if (!animate) {
super.setSecondaryProgress(secondaryProgress);
return;
}
if (animatorSecondary != null)
animatorSecondary.cancel();
if (animatorSecondary == null) {
animatorSecondary = ValueAnimator.ofInt(getProgress(), secondaryProgress);
animatorSecondary.setInterpolator(DEFAULT_INTERPOLATER);
animatorSecondary.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
AnimatingProgressBar.super.setSecondaryProgress((Integer) animation
.getAnimatedValue());
}
});
} else
animatorSecondary.setIntValues(getProgress(), secondaryProgress);
animatorSecondary.start();
}
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
if (animator != null)
animator.cancel();
if (animatorSecondary != null)
animatorSecondary.cancel();
}
}
replace ProgressBar
with AnimatingProgressBar
in your layout
You many also change the type to AnimatingProgressBar to utilize setAnimate()
to disable animation (could be useful when restoring activity state)