Managing puppeteer for memory and performance
You probably want to create a pool of multiple Chromium instances with independent browsers. The advantage of that is, when one browser crashes all other jobs can keep running. The advantage of one browser (with multiple pages) is a slight memory and CPU advantage and the cookies are shared between your pages.
Pool of puppeteer instances
The library puppteer-cluster (disclaimer: I'm the author) creates a pool of browsers or pages for you. It takes care of the creation, error handling, browser restarting, etc. for you. So you can simply queue jobs/URLs and the library takes care of everything else.
Code sample
const { Cluster } = require('puppeteer-cluster');
(async () => {
const cluster = await Cluster.launch({
concurrency: Cluster.CONCURRENCY_BROWSER, // use one browser per worker
maxConcurrency: 4, // cluster with four workers
});
// Define a task to be executed for your data (put your "crawling code" in here)
await cluster.task(async ({ page, data: url }) => {
await page.goto(url);
// ...
});
// Queue URLs when the cluster is created
cluster.queue('http://www.google.com/');
cluster.queue('http://www.wikipedia.org/');
// Or queue URLs anytime later
setTimeout(() => {
cluster.queue('http://...');
}, 1000);
})();
You can also queue functions directly in case you have different task to do. Normally you would close the cluster after you are finished via cluster.close()
, but you are free to just let it stay open. You find another example for a cluster that gets data when a request comes in in the repository.
If you are scraping 500,000 pages per day (approximately one page every 0.1728 seconds), then I would recommend opening a new page in an existing browser session rather than opening a new browser session for each page.
You can open and close a Page using the following method:
const page = await browser.newPage();
await page.close();
If you decide to use one Browser for your project, I would make sure to implement error handling procedures to ensure that if the program crashes, you have minimal downtime while you create a new Page, Browser, or BrowserContext.
- Reuse the browser and page instances instead of launching a browser each time
- Also expose your chrome scraper to take requests from a queue rather than a rest endpoint. This would make sure chrome can take its sweet time and also if something crashes, the requests are in the queue.
Other performance related articles are,
- Do not render images, fonts and stylesheets if you would need only the DOM - https://www.scrapehero.com/how-to-increase-web-scraping-speed-using-puppeteer/
- Improving Performance - https://docs.browserless.io/blog/2019/05/03/improving-puppeteer-performance.html
- If you have enough time - CEF is worth another look - https://bitbucket.org/chromiumembedded/cef/src/master/ - CEF allows you to embed chromium into your own code, instead of using libraries - like puppeteer. (Puppeteer works by launching chrome on the side and communicating with it).
- Also check out Microsoft's Playwright before investing time into puppeteer ( https://playwright.dev/ ).
- This is a tutorial to implement web scraping - using k8, openfaas and puppeteer - https://www.openfaas.com/blog/puppeteer-scraping/
- This is an important article on how to use a proxy server to scrape using headless chrome and puppeteer - https://blog.apify.com/how-to-make-headless-chrome-and-puppeteer-use-a-proxy-server-with-authentication-249a21a79212/
This is another example using puppeteer and generic-pool libraries.
const puppeteer = require('puppeteer');
const genericPool = require("generic-pool");
async function createChromePool() {
const factory = {
create: function() {
//open an instance of the Chrome headless browser - Heroku buildpack requires these args
return puppeteer.launch({ args: ['--no-sandbox', '--disable-setuid-sandbox', '--ignore-certificate-errors'] });
},
destroy: function(client) {
//close the browser
client.close();
}
};
const opts = { max: 1, acquireTimeoutMillis: 120000, priorityRange: 3};
global.chromepool = genericPool.createPool(factory, opts);
global.chromepool.on('factoryCreateError', function(err){
debug(err);
});
global.chromepool.on('factoryDestroyError', function(err){
debug(err);
});
}
async function destroyChromePool() {
// Only call this once in your application -- at the point you want to shutdown and stop using this pool.
global.chromepool.drain().then(function() {
global.chromepool.clear();
});
}