Metal iOS gives compile error
UPDATE:
Simulator support is coming this year (2019)
Pre Xcode 11/iOS 13:
Metal code doesn't compile on the Simulator. Try compiling for a device.
If your app has a fallback or mode that doesn't depend on Metal, and you want to compile your app for the simulator, you can do something like this:
#if targetEnvironment(simulator)
// dummy, do-nothing view controller for simulator
class ViewController: UIViewController {
}
#else
class ViewController: UIViewController {
var device: MTLDevice! = nil
var metalLayer: CAMetalLayer! = nil
override func viewDidLoad() {
super.viewDidLoad()
device = MTLCreateSystemDefaultDevice()
metalLayer = CAMetalLayer()
...
}
}
#endif
Then your code will at least compile for both device and simulator, which can ease your non-Metal development.