Minesweeper At Work

MATLAB, 94 93 bytes

rng(input(''));x(9,9)=~1;x(randperm(81,10))=1;y=[conv2(+x,ones(3),'s')+48 ''];y(x)=42;disp(y)

Example run (the first line after the code is the input typed by the user):

>> rng(input(''));x(9,9)=~1;x(randperm(81,10))=1;y=[conv2(+x,ones(3),'s')+48 ''];y(x)=42;disp(y)
99
*10001*2*
220001232
*201111*1
*312*1111
12*211000
011211000
0001*1000
000112110
000001*10

Explanation

rng(input(''));

takes an integer and uses it as seed. (This works in modern MATLAB versions. Old versions may need a different syntax.)

x(9,9)=~1;

assigns logical 0, or false (obtained by logically negating 1) to the entry (9,9) of a matrix x. The rest of the entries are automatically initiallized to logical 0 too.

x(randperm(81,10))=1; 

assigns 1 (autoomatically cast to logical 1, or true) to 10 of the 81 entries of x, chosen randomly without replacement. These entries are the ones that contain bombs.

conv2(+x,ones(3),'s')

is an abbreviation of conv2(+x,ones(3),'same'). It convolves the matrix x (which needs to be cast to double, using +) with a 3×3 neighbourhood containing 1. This counts how many bombs are adjacent to each entry. For entries that contain a bomb it includes that bomb, but the value there will be overwritten later.

y=[...+48 ''];

adds 48 to the value, to convert from number to ASCII code. Concatenating with the empty matrix casts these ASCII codes to chars.

y(x)=42;

assigns 42 (ASCII code for '*') to the positions of the bombs. These positions are given by x, which is here used as a logical index.

disp(y)

displays the result.


Javascript (ES6), 204 or 198 bytes

Custom PRNG (204 bytes)

s=>(p=-1,S=n=>(x=p%9-(n+=p)%9)*x-64&&b[n]=='*',T=n=>S(n)+S(-n),b=[...'*00000000'.repeat(9)]).sort(_=>(s=(22695477*s+1)>>>0)&1||-1).map(c=>(p++,c=='0'?T(1)+T(8)+T(9)+T(10):c)).join``.match(/.{9}/g).join`
`

This code is using a linear congruential generator with multiplier 22695477 and increment 1 (this is the Borland C/C++ implementation).

Due to the poor efficiency of the PRNG during its warmup phase, I had to place one bomb per row (instead of 10 at the beginning or 10 at the end of the unshuffled array). So, there are only 9 bombs. I may try to fix that later.

Also, there must be a simpler/shorter way of processing the 'out of board' check (x=p%9-(n+=p)%9)*x-64 but I just can't figure it out right now.

Using Math.random() (198 bytes)

s=>(p=-1,S=n=>(x=p%9-(n+=p)%9)*x-64&&b[n]=='*',T=n=>S(n)+S(-n),b=[...'**********'+'0'.repeat(71)]).sort(_=>Math.random()-.5).map(c=>(p++,c=='0'?T(1)+T(8)+T(9)+T(10):c)).join``.match(/.{9}/g).join`
`

This one includes 10 mines as requested.

Demo

let f =
_=>(p=-1,S=n=>(x=p%9-(n+=p)%9)*x-64&&b[n]=='*',T=n=>S(n)+S(-n),b=[...'**********'+'0'.repeat(71)]).sort(_=>Math.random()-.5).map(c=>(p++,c=='0'?T(1)+T(8)+T(9)+T(10):c)).join``.match(/.{9}/g).join`
`
console.log(f())


Python 2, 269 266 264 bytes

from random import*
seed(input())
z=1,0,-1
n=range(9)
m=[[0]*9 for _ in n]
for x,y in sample([[x,y]for x in n for y in n],10):
 m[x][y]=-9
 for a in z:
  for b in z:
    if 0<=x+a<9>0<=y+b<9:m[x+a][y+b]+=1 # it gets displayed as 4 spaces, but the beginning of this line is a single tab
print("\n".join("".join([`c`,'*'][c<0]for c in l)for l in m))

Try it on ideone.com

Saved 2 bytes thanks to Aaron.

Most likely still golfable.

Explanation

random is imported for using seed to seed the PRNG and sample to select ten bomb locations randomly. m is a 9 x 9 matrix saving the board. For each of the bomb locations, the corresponding entry in m gets set to -9 and all neighbouring entries get incremented. This way m ends up containing the count of adjacent bombs for non-bomb cells and a negative number for bomb cells. The final print prints the whole board by iterating through all lines l in m and all cells c in l.