Move simple Object in Unity 2D
A slight improvement over Chris' answer:
transform.position = new Vector2(transform.position.x + movespeed * Time.deltaTime, transform.position.y);
Time.deltaTime
the amount of time it's been between your two frames - This multiplication means no matter how fast or slow the player's computer is, the speed will be the same.
You can't assign the x
value on position
directly as it's a value type returned from a property getter. (See: Cannot modify the return value error c#)
Instead, you need to assign a new Vector3
value:
transform.position = new Vector3(transform.position.x + movespeed, transform.position.y);
Or if you're keeping most of the coordinate values the same, you can use the Translate
method instead to move relatively:
transform.Translate(movespeed, 0, 0)