movetowards unity code example
Example 1: unity requirecomponent
using UnityEngine;// PlayerScript requires the GameObject to have a Rigidbody component
[RequireComponent(typeof(Rigidbody))]
public class PlayerScript : MonoBehaviour
{
Rigidbody rb; void Start()
{
rb = GetComponent<Rigidbody>();
} void FixedUpdate()
{
rb.AddForce(Vector3.up);
}
}
Example 2: move towards target unity
/// <summary>
/// Move 2D sprite towards target
/// </summary>
/// <param name="target"></param>
/// <param name="movementSpeed"></param>
private void Move(Vector3 target, float movementSpeed)
{
//Move
transform.position += (target - transform.position).normalized * movementSpeed * Time.deltaTime;
}
Example 3: unity movetowards
float speed;
Vector3 goalPosition;
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, goalPosition, speed * Time.deltaTime); //goes from the position of the gameObject to the goalPosition in a strait line with a speed of "speed"
//Also works with Vector2
}
Example 4: movetowards unity
//put this in update method and disable rigidbody2d (gravity)
void Update()
{
transform.position += (target - transform.position).normalized * movementSpeed * Time.deltaTime;
}
Example 5: how to move towards an object unity
//This will work for 2d or 3d platforms
//Make sure to call in Update or else it wont work
Vector3.MoveTowards(transform.position, taretPos, Qiaternion.identiy)