node.js child process - difference between spawn & fork

Spawn

When spawn is called, it creates a streaming interface between the parent and child process. Streaming Interface — one-time buffering of data in a binary format.

Fork

When fork is called, it creates a communication channel between the parent and child process Communication Channel — messaging

Differences between Spawn and Fork

While both sound very similar in the way they transfer data, there are some differences.

  • Spawn is useful when you want to make a continuous data transfer in binary/encoding format — e.g. transferring a 1 Gigabyte video, image, or log file.
  • Fork is useful when you want to send individual messages — e.g. JSON or XML data messages.

Conclusion

Spawn should be used for streaming large amounts of data like images from the spawned process to the parent process.

Fork should be used for sending JSON or XML messages. For example, suppose ten forked processes are created from the parent process. Each process performs some operation. For each process, completing the operation will send a message back to the parent stating something like "Process #4 done" or "Process #8 done".


  • spawnchild_process.spawn launches a new process with a given command.
  • fork − The child_process.fork method is a special case of the spawn() to create child processes.

The spawn() Method

child_process.spawn method launches a new process with a given command. It has the following signature −

child_process.spawn(command[, args][, options])

Read more about options

The spawn() method returns streams (stdout &stderr) and it should be used when the process returns a volume amount of data. spawn() starts receiving the response as soon as the process starts executing.

The fork() Method

child_process.fork method is a special case of spawn() to create Node processes. It has the following signature −

 child_process.fork(modulePath[, args][, options])

The fork method returns an object with a built-in communication channel in addition to having all the methods in a normal ChildProcess instance.


Spawn is a command designed to run system commands. When you run spawn, you send it a system command that will be run on its own process, but does not execute any further code within your node process. You can add listeners for the process you have spawned, to allow your code interact with the spawned process, but no new V8 instance is created(unless of course your command is another Node command, but in this case you should use fork!) and only one copy of your node module is active on the processor.

Fork is a special instance of spawn, that runs a fresh instance of the V8 engine. Meaning, you can essentially create multiple workers, running on the exact same Node code base, or perhaps a different module for a specific task. This is most useful for creating a worker pool. While node's async event model allows a single core of a machine to be used fairly efficiently, it doesn't allow a node process to make use of multi core machines. Easiest way to accomplish this is to run multiple copies of the same program, on a single processor.

A good rule of thumb is one to two node processes per core, perhaps more for machines with a good ram clock/cpu clock ratio, or for node processes heavy on I/O and light on CPU work, to minimize the down time the event loop is waiting for new events. However, the latter suggestion is a micro-optimization, and would need careful benchmarking to ensure your situation suits the need for many processes/core. You can actually decrease performance by spawning too many workers for your machine/scenario.

Ultimately you could use spawn in a way that did the above, by sending spawn a Node command. But this would be silly, because fork does some things to optimize the process of creating V8 instances. Just making it clear, that ultimately spawn encompasses fork. Fork is just optimal for this particular, and very useful, use case.

http://nodejs.org/api/child_process.html#child_process_child_process_exec_command_options_callback