onKeyPress Vs. onKeyUp and onKeyDown

First, they have different meaning: they fire:

  • KeyDown – when a key was pushed down
  • KeyUp – when a pushed button was released, and after the value of input/textarea is updated (the only one among these)
  • KeyPress – between those and doesn't actually mean a key was pushed and released (see below). Not only it has inconsistent semantics, it was deprecated, so one shouldn't probably use it (see also this summary)

Second, some keys fire some of these events and don't fire others. For instance,

  • KeyPress ignores delete, arrows, PgUp/PgDn, home/end, ctrl, alt, shift etc while KeyDown and KeyUp don't (see details about esc below);
  • when you switch window via alt+tab in Windows, only KeyDown for alt fires because window switching happens before any other event (and KeyDown for tab is prevented by system, I suppose, at least in Chrome 71).

Also, you should keep in mind that event.keyCode (and event.which) usually have same value for KeyDown and KeyUp but different one for KeyPress. Try the playground I've created. By the way, I've noticed quite a quirk: in Chrome, when I press ctrl+a and the input/textarea is empty, for KeyPress fires with event.keyCode (and event.which) equal to 1! (when the input is not empty, it doesn't fire at all).

Finally, there's some pragmatics:

  • For handling arrows, you'll probably need to use onKeyDown: if user holds , KeyDown fires several times (while KeyUp fires only once when they release the button). Also, in some cases you can easily prevent propagation of KeyDown but can't (or can't that easily) prevent propagation of KeyUp (for instance, if you want to submit on enter without adding newline to the text field).
  • Suprisingly, when you hold a key, say in textarea, both KeyPress and KeyDown fire multiple times (Chrome 71), I'd use KeyDown if I need the event that fires multiple times and KeyUp for single key release.
  • KeyDown is usually better for games when you have to provide better responsiveness to their actions.
  • esc is usually processed via KeyDown: KeyPress doesn't fire and KeyUp behaves differently for inputs and textareas in different browsers (mostly due to loss of focus)
  • If you'd like to adjust height of a text area to the content, you probably won't use onKeyDown but rather onKeyPress (PS ok, it's actually better to use onChange for this case).

I've used all 3 in my project but unfortunately may have forgotten some of pragmatics. (to be noted: there's also input and change events)


Most of the answers here are focused more on theory than practical matters and there's some big differences between keyup and keypress as it pertains to input field values, at least in Firefox (tested in 43).

If the user types 1 into an empty input element:

  1. The value of the input element will be an empty string (old value) inside the keypress handler

  2. The value of the input element will be 1 (new value) inside the keyup handler.

This is of critical importance if you are doing something that relies on knowing the new value after the input rather than the current value such as inline validation or auto tabbing.

Scenario:

  1. The user types 12345 into an input element.
  2. The user selects the text 12345.
  3. The user types the letter A.

When the keypress event fires after entering the letter A, the text box now contains only the letter A.

But:

  1. Field.val() is 12345.
  2. $Field.val().length is 5
  3. The user selection is an empty string (preventing you from determining what was deleted by overwriting the selection).

So it seems that the browser (Firefox 43) erases the user's selection, then fires the keypress event, then updates the fields contents, then fires keyup.


Check here for the archived link originally used in this answer.

From that link:

In theory, the onKeyDown and onKeyUp events represent keys being pressed or released, while the onKeyPress event represents a character being typed. The implementation of the theory is not same in all browsers.


NOTE KeyPress is now deprecated. Use KeyDown instead.

KeyPress, KeyUp and KeyDown are analogous to, respectively: Click, MouseUp, and MouseDown.

  1. Down happens first
  2. Press happens second (when text is entered)
  3. Up happens last (when text input is complete).

The exception is webkit, which has an extra event in there:

keydown
keypress
textInput     
keyup

Below is a snippet you can use to see for yourself when the events get fired:

window.addEventListener("keyup", log);
window.addEventListener("keypress", log);
window.addEventListener("keydown", log);

function log(event){
  console.log( event.type );
}