Example 1: python pygame
# Be sure to install pygame via pip
import pygame
import sys
# initialize it
pygame.init()
# configurations
frames_per_second = 30
window_height = 600
window_width = 400
# colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
# creating window
display = pygame.display.set_mode((window_width, window_height))
# creating our frame regulator
clock = pygame.time.Clock()
# forever loop
while True:
# frame clock ticking
clock.tick(frames_per_second)
# frame Drawing
display.fill(WHITE)
# event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
Example 2: online pygame compiler with sprites
import pygame
background_colour = (255,255,255)
(width, height) = (300, 200)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Tutorial 1')
screen.fill(background_colour)
pygame.display.flip()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
Example 3: online pygame compiler with sprites
import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.set_caption('Snake game by Pythonist')
blue=(0,0,255)
red=(255,0,0)
game_over=False
while not game_over:
for event in pygame.event.get():
if event.type==pygame.QUIT:
game_over=True
pygame.draw.rect(dis,blue,[200,150,10,10])
pygame.display.update()
pygame.quit()
quit()
Example 4: online pygame compiler with sprites
import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.set_caption('Snake game by Pythonist')
blue=(0,0,255)
red=(255,0,0)
game_over=False
while not game_over:
for event in pygame.event.get():
if event.type==pygame.QUIT:
game_over=True
pygame.draw.rect(dis,blue,[200,150,10,10])
pygame.display.update()
pygame.quit()
quit()