overwrite capture and bubble phases code example
Example: bubbling in javascript
<script>
form.onclick = function(event) {
event.target.style.backgroundColor = 'yellow';
setTimeout(() => {
alert("target = " + event.target.tagName + ", this=" + this.tagName);
event.target.style.backgroundColor = ''
}, 0);
};
</script>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="example.css">
</head>
<body>
A click shows both <code>event.target</code> and <code>this</code> to compare:
<form id="form">FORM
<div>DIV
<p>P</p>
</div>
</form>
</body>
</html>
<!-- A handler on a parent element can always get the details about where it actually happened.
The most deeply nested element that caused the event is called a target element, accessible as event.target.
Note the differences from this (=event.currentTarget):
event.target – is the “target” element that initiated the event, it doesn’t change through the bubbling process.
this – is the “current” element, the one that has a currently running handler on it.
For instance, if we have a single handler form.onclick, then it can “catch” all clicks inside the form. No matter where the click happened, it bubbles up to <form> and runs the handler.
In form.onclick handler:
this (=event.currentTarget) is the <form> element, because the handler runs on it.
event.target is the actual element inside the form that was clicked. -->