Performance of dynamic_cast?
Performance is meaningless without comparing equivalent functionality. Most people say dynamic_cast is slow without comparing to equivalent behavior. Call them out on this. Put another way:
If 'works' isn't a requirement, I can write code that fails faster than yours.
There are various ways to implement dynamic_cast, and some are faster than others. Stroustrup published a paper about using primes to improve dynamic_cast, for example. Unfortunately it's unusual to control how your compiler implements the cast, but if performance really matters to you, then you do have control over which compiler you use.
However, not using dynamic_cast will always be faster than using it — but if you don't actually need dynamic_cast, then don't use it! If you do need dynamic lookup, then there will be some overhead, and you can then compare various strategies.
Sorry to say this, but your test is virtually useless for determining whether the cast is slow or not. Microsecond resolution is nowhere near good enough. We're talking about an operation that, even in the worst case scenario, shouldn't take more than, say, 100 clock ticks, or less than 50 nanoseconds on a typical PC.
There's no doubt that the dynamic cast will be slower than a static cast or a reinterpret cast, because, on the assembly level, the latter two will amount to an assignment (really fast, order of 1 clock tick), and the dynamic cast requires the code to go and inspect the object to determine its real type.
I can't say off-hand how slow it really is, that would probably vary from compiler to compiler, I'd need to see the assembly code generated for that line of code. But, like I said, 50 nanoseconds per call is the upper limit of what expect to be reasonable.
Here are a few benchmarks:
http://tinodidriksen.com/2010/04/14/cpp-dynamic-cast-performance/
http://www.nerdblog.com/2006/12/how-slow-is-dynamiccast.html
According to them, dynamic_cast is 5-30 times slower than reinterpret_cast, and the best alternative performs almost the same as reinterpret_cast.
I'll quote the conclusion from the first article:
- dynamic_cast is slow for anything but casting to the base type; that particular cast is optimized out
- the inheritance level has a big impact on dynamic_cast
- member variable + reinterpret_cast is the fastest reliable way to
determine type; however, that has a lot higher maintenance overhead
when coding
Absolute numbers are on the order of 100 ns for a single cast. Values like 74 msec doesn't seem close to reality.
Firstly, you need to measure the performance over a lot more than just a few iterations, as your results will be dominated by the resolution of the timer. Try e.g. 1 million+, in order to build up a representative picture. Also, this result is meaningless unless you compare it against something, i.e. doing the equivalent but without the dynamic casting.
Secondly, you need to ensure the compiler isn't giving you false results by optimising away multiple dynamic casts on the same pointer (so use a loop, but use a different input pointer each time).
Dynamic casting will be slower, because it needs to access the RTTI (run-time type information) table for the object, and check that the cast is valid. Then, in order to use it properly, you will need to add error-handling code that checks whether the returned pointer is NULL
. All of this takes up cycles.
I know you didn't want to talk about this, but "a design where dynamic_cast is used a lot" is probably an indicator that you're doing something wrong...