Play MP3 Files with iPhone SDK
For short sounds or when the MP3 does not play well on the suggested code you can always use:
SystemSoundID soundID;
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/sound.mp3", [[NSBundle mainBundle] resourcePath]]];
AudioServicesCreateSystemSoundID((CFURLRef)url, &soundID);
AudioServicesPlaySystemSound (soundID);
Don't forget to add:
#import <AudioToolbox/AudioToolbox.h>
I'm afraid the answer stated no longer works in iOS 7 and above. You will need to use the following code:
in the header file (.h)
In order to handle the delegate methods like when the playing of the audio has finished audioPlayerDidFinishPlaying:, inherit from AVAudioPlayerDelegate .
@property (nonatomic, strong) AVAudioPlayer *player;
in the implementation file (.m)
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: resourceName
ofType: @"mp3"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL
error: nil];
_player = newPlayer;
[_player prepareToPlay];
[_player setDelegate: self];
[_player play];
well here is a good tutorial available.
The theme is
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/audiofile.mp3", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = -1;
[audioPlayer play];
and when you want to pause;
[audioPlayer pause];
hope this helps.
These are the codes for the requested actions, appSoundPlayer is a property of AVAudioPlayer declared in h file. Also this example plays a song in the resource folder.
#pragma mark -
#pragma mark *play*
- (IBAction) playaction {
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"songname" ofType:@"mp3"];
NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
self.soundFileURL = newURL;
[newURL release];
[[AVAudioSession sharedInstance] setDelegate: self];
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil];
// Registers the audio route change listener callback function
AudioSessionAddPropertyListener (
kAudioSessionProperty_AudioRouteChange,
audioRouteChangeListenerCallback,
self
);
// Activates the audio session.
NSError *activationError = nil;
[[AVAudioSession sharedInstance] setActive: YES error: &activationError];
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil];
self.appSoundPlayer = newPlayer;
[newPlayer release];
[appSoundPlayer prepareToPlay];
[appSoundPlayer setVolume: 1.0];
[appSoundPlayer setDelegate: self];
[appSoundPlayer play];
[stopbutton setEnabled:YES];
[playbutton setEnabled: NO];
playbutton.hidden=YES;
pausebutton.hidden =NO;
}//playbutton touch up inside
#pragma mark -
#pragma mark *pause*
-(IBAction)pauseaction {
[appSoundPlayer pause];
pausebutton.hidden = YES;
resumebutton.hidden = NO;
}//pausebutton touch up inside
#pragma mark -
#pragma mark *resume*
-(IBAction)resumeaction{
[appSoundPlayer prepareToPlay];
[appSoundPlayer setVolume:1.0];
[appSoundPlayer setDelegate: self];
[appSoundPlayer play];
playbutton.hidden=YES;
resumebutton.hidden =YES;
pausebutton.hidden = NO;
}//resumebutton touch up inside
#pragma mark -
#pragma mark *stop*
-(IBAction)stopaction{
[appSoundPlayer stop];
[playbutton setEnabled:YES];
[stopbutton setEnabled:NO];
playbutton.hidden=NO;
resumebutton.hidden =YES;
pausebutton.hidden = YES;
}//stopbutton touch up inside