player transforming in both x and z axis when using translate unity code example
Example: transform.Translate movement
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Update()
{
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime); // Move the object upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
}