Playing a MP3 file in a WinForm application
- first go to the properties of your project
- click on add references
add the library under COM object for window media player then type your code where you want
Source:WMPLib.WindowsMediaPlayer wplayer = new WMPLib.WindowsMediaPlayer(); wplayer.URL = @"C:\Users\Adil M\Documents\Visual Studio 2012\adil.mp3"; wplayer.controls.play();
The link below, gives a very good tutorial, about playing mp3 files from a windows form with c#:
http://www.daniweb.com/software-development/csharp/threads/292695/playing-mp3-in-c
This link will lead you to a topic, which contains a lot information about how to play an mp3 song, using Windows forms. It also contains a lot of other projects, trying to achieve the same thing:
http://social.msdn.microsoft.com/forums/en-US/csharpgeneral/thread/3dbfb9a3-4e14-41d1-afbb-1790420706fe
For example use this code for .mp3:
WMPLib.WindowsMediaPlayer wplayer = new WMPLib.WindowsMediaPlayer();
wplayer.URL = "My MP3 file.mp3";
wplayer.Controls.Play();
Then only put the wplayer.Controls.Play(); in the Button_Click event.
For example use this code for .wav:
System.Media.SoundPlayer player = new System.Media.SoundPlayer();
player.SoundLocation = "Sound.wav";
player.Play();
Put the player.Play(); in the Button_Click event, and it will work.
1) The most simple way would be using WMPLib
WMPLib.WindowsMediaPlayer Player;
private void PlayFile(String url)
{
Player = new WMPLib.WindowsMediaPlayer();
Player.PlayStateChange += Player_PlayStateChange;
Player.URL = url;
Player.controls.play();
}
private void Player_PlayStateChange(int NewState)
{
if ((WMPLib.WMPPlayState)NewState == WMPLib.WMPPlayState.wmppsStopped)
{
//Actions on stop
}
}
2) Alternatively you can use the open source library NAudio. It can play mp3 files using different methods and actually offers much more than just playing a file.
This is as simple as
using NAudio;
using NAudio.Wave;
IWavePlayer waveOutDevice = new WaveOut();
AudioFileReader audioFileReader = new AudioFileReader("Hadouken! - Ugly.mp3");
waveOutDevice.Init(audioFileReader);
waveOutDevice.Play();
Don't forget to dispose after the stop
waveOutDevice.Stop();
audioFileReader.Dispose();
waveOutDevice.Dispose();