Playing video on texture view with aspect ratio of video
You can either change the size of the View (using a custom FrameLayout), or use the TextureView matrix to change the way the texture is rendered.
Examples of both can be found in Grafika. The "Play video (TextureView)" activity demonstrates configuring the matrix to match the aspect ratio of a video. See the adjustAspectRatio()
method, the core of which is:
Matrix txform = new Matrix();
mTextureView.getTransform(txform);
txform.setScale((float) newWidth / viewWidth, (float) newHeight / viewHeight);
txform.postTranslate(xoff, yoff);
mTextureView.setTransform(txform);
Note it centers as well as scales the video.
Well I am too late to answer but as I got from Grafika you may use this function
private void adjustAspectRatio(int videoWidth, int videoHeight) {
int viewWidth = mTextureView.getWidth();
int viewHeight = mTextureView.getHeight();
double aspectRatio = (double) videoHeight / videoWidth;
int newWidth, newHeight;
if (viewHeight > (int) (viewWidth * aspectRatio)) {
// limited by narrow width; restrict height
newWidth = viewWidth;
newHeight = (int) (viewWidth * aspectRatio);
} else {
// limited by short height; restrict width
newWidth = (int) (viewHeight / aspectRatio);
newHeight = viewHeight;
}
int xoff = (viewWidth - newWidth) / 2;
int yoff = (viewHeight - newHeight) / 2;
Log.v(TAG, "video=" + videoWidth + "x" + videoHeight +
" view=" + viewWidth + "x" + viewHeight +
" newView=" + newWidth + "x" + newHeight +
" off=" + xoff + "," + yoff);
Matrix txform = new Matrix();
mTextureView.getTransform(txform);
txform.setScale((float) newWidth / viewWidth, (float) newHeight / viewHeight);
//txform.postRotate(10); // just for fun
txform.postTranslate(xoff, yoff);
mTextureView.setTransform(txform);
}