Proper use and purpose of mouse weights
This feature is mostly aimed at gamers and gives better control over the mouse.
It's also a matter of personal preference.
With a heavier mouse one has to exert more force to move it, so that slight movements that aren't meant to be relayed to the mouse through the hand get negated. If one has a very slick mouse-pad, which is a feature gamers like, less weight would make it gather less momentum, and vice verso.
The idea behind using extra weight is to avoid overshooting the target. With a lighter mouse the initial reaction may be faster but with less friction desired one may need to backtrack a little to correct the aim, thereby negating the speed gained from the lighter weight.
Some games may require exact motions, so a heavier mouse helps. Some games require quick motions, so a lighter mouse helps.
Depending on the physical attributes of the user, some people have larger and stronger hands. Adjusting the mouse's weight is one way of making it comfortable to use.
Psychologically, some people also feel that a heavier mouse is better class, and a lighter one feels cheap.
Some gaming mouses can be loaded with multiple weights, so are sold with multiple and different weights. By combining the right weights, one can arrive at the exact weight he feels comfortable with in his work or his game.
For example, from Logitech G5 Laser Gaming Mouse Review :
The Logitech G5 has an advanced weight tuning system to fine tune the inertia of the mouse, or even throw it off balance.
The system is comprised of two parts, a transparent orange cartridge, and a tin case for 16 circular weights - half of them are 4.5g, the other half 1.7g. Up to eight weights snap into the cartridge's staggered array to give the G5 up to an additional 36 grams of weight. Gamers can now imitate the weight of AA batteries in a corded mouse, go as light as possible without even using the cartridge, or go somewhere in between.
The G5 36 gram adjustable weight cartridge gives you hundreds of variations on balance and heft - including one that's perfect for your unique gaming style.
Part of the fun of owning this mouse has been experimenting with different total weights and weight "balances" - I finally settled on a featherweight setup with 4.5g weights at the top corners so it "digs" just a little when I push on the mouse, and I might change it again. There's no wrong way to load your mouse; like I said, it's fun to see how just a little more or less weight changes the experience.
It's a marketting gimmick. Find a weight that is comfortable for you and practise with it.
Unless you're playing FPS games competitively, more practise is going to improve your aim far more than spending ages trying decide if you want +30g or +15g would.
Let's take a look at the physics of the weight system. (What is the purpose...)
By adding weight you increase the force required to accelerate and decelerate the mouse according to F=MA, or Force = Mass x Acceleration, from Newton's Second Law. If the mouse has more mass, your hand has to work harder to move it. For the purposes of this article, we'll assume that half of any given mouse movement is acceleration and the other half is deceleration. So you're working harder to start the motion and stop the motion.
Momentum takes place in between acceleration and deceleration. Momentum is stated as P=MV or Momentum = Mass x Velocity, again from Mr. Newton. What this says is that when something of a given mass is moving at some velocity, it's going to take an equal amount of mass and velocity in the opposite direction to stop it. A basic example is Car vs Minivan, head-on, both travelling at the same speed, in a test lab. The net reaction after the impact will be a slower speed in the direction the minivan was going for both vehicles because the minivan had a higher mass. (We'll ignore the fact that the vehicles deform in an impact for the purposes of this explanation.) What does this mean for the mouse? After it accelerates, it now has momentum and requires your hand to provide an opposite momentum to counter its movement.
There are three parts of this system, the mouse your hand and the mouse pad or other such tracking surface. Mouse makers usually try to make the friction between the mouse and the pad as low as possible so it's only your hand interacting with the mouse. Practically we'll ignore the friction between the mouse and the pad, mathematically there is some resistance.
For the mouse:
- Logitch G502 Mouse weight (empty): 121 grams (excluding the cable)
- Total G502 weights: 5 x 3.6 grams, or 18 grams
- Total G502 and weights: 139 grams
- Max G502 speed: >300 inches per second (>7.62 meters per second)
So if you add all the weights you can increase the mouses mass by about 15% (in approximately 3% increments).
For a hand:
- ~55 Newtons, side force, right hand
For these next assumptions, we'll use all metric to avoid confusion. You make a quick 90º turn in your FPS - moving your mouse 2.5 cm (about 1 inch) in 0.1 seconds. An acceleration and deceleration of 5 m/s/s. For a fully loaded mouse, that's 0.695 N - empty it's 0.605 N. Can you hand take that? 55 N >> 0.7 N. But what does the difference between empty and fully loaded really feel like? The "real" answer is 18 grams. The practical answer is about the force it takes to turn a slightly-less-than-ideally fitting nut onto a correctly sized bolt - not very much.
What about momentum? An average human hand weights about 0.58% of their total body, so for 140 lb person (about 63 kg), that's about 0.365 kg for a hand. This is 3.8 times more than our fully loaded mouse, or 3.3 times for the empty version.
So when your hand decides to "collide" with your mouse, I'm pretty sure your hand is going to win. But what does this mean to me? (How do I use them correctly?) That's really up to the perception of each person. By changing the weight you're changing the "balance of power" between your hand and the mouse. I can suggest that you "bounce" your mouse back and forth between your thumb and pinky quickly with various weights and see if you a) notice a difference, b) if you do, tune it to what you like. People with a stronger "grip" or general hand/arm strength may find that a lighter mouse may move too much when performing quick movements. As to "How do I arrange my weights?" While technically, the placements of the weights in the mouse affects its center of mass, which affect how it moves when your grip interacts with it - practically it really doesn't matter. The individual weights are so small compared to the overall weight of the mouse, AND, you're moving the mouse as a whole, AND generally the whole mouse is moving in and with your hand, you'll never notice. Unless... (just for the few of you where it does matter), you move your mouse by using only two fingers, in which case, ideally, you want all of the mouses mass concentrated between the "squeeze points" of your fingers - otherwise you get unwanted rotation when you try and translate the mouse on the pad.
To answer a four year old question... :P