py2exe - generate single executable file
PyInstaller will create a single .exe file with no dependencies; use the --onefile
option. It does this by packing all the needed shared libs into the executable, and unpacking them before it runs, just as you describe (EDIT: py2exe also has this feature, see minty's answer)
I use the version of PyInstaller from svn, since the latest release (1.3) is somewhat outdated. It's been working really well for an app which depends on PyQt, PyQwt, numpy, scipy and a few more.
I've been able to create a single exe file with all resources embeded into the exe. I'm building on windows. so that will explain some of the os.system calls i'm using.
First I tried converting all my images into bitmats and then all my data files into text strings. but this caused the final exe to be very very large.
After googleing for a week i figured out how to alter py2exe script to meet my needs.
here is the patch link on sourceforge i submitted, please post comments so we can get it included in the next distribution.
http://sourceforge.net/tracker/index.php?func=detail&aid=3334760&group_id=15583&atid=315583
this explanes all the changes made, i've simply added a new option to the setup line. here is my setup.py.
i'll try to comment it as best I can. Please know that my setup.py is complex do to the fact that i'm access the images by filename. so I must store a list to keep track of them.
this is from a want-to-b screen saver I was trying to make.
I use exec to generate my setup at run time, its easyer to cut and paste like that.
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
breakdown
script = py script i want to turn to an exe
icon_resources = the icon for the exe
file_resources = files I want to embed into the exe
other_resources = a string to embed into the exe, in this case a file list.
options = py2exe options for creating everything into one exe file
bitmap_strings = a list of files to include
Please note that file_resources is not a valid option untill you edit your py2exe.py file as described in the link above.
first time i've tried to post code on this site, if I get it wrong don't flame me.
from distutils.core import setup
import py2exe #@UnusedImport
import os
#delete the old build drive
os.system("rmdir /s /q dist")
#setup my option for single file output
py2exe_options = dict( ascii=True, # Exclude encodings
excludes=['_ssl', # Exclude _ssl
'pyreadline', 'difflib', 'doctest', 'locale',
'optparse', 'pickle', 'calendar', 'pbd', 'unittest', 'inspect'], # Exclude standard library
dll_excludes=['msvcr71.dll', 'w9xpopen.exe',
'API-MS-Win-Core-LocalRegistry-L1-1-0.dll',
'API-MS-Win-Core-ProcessThreads-L1-1-0.dll',
'API-MS-Win-Security-Base-L1-1-0.dll',
'KERNELBASE.dll',
'POWRPROF.dll',
],
#compressed=None, # Compress library.zip
bundle_files = 1,
optimize = 2
)
#storage for the images
bitmap_string = ''
resource_string = ''
index = 0
print "compile image list"
for image_name in os.listdir('images/'):
if image_name.endswith('.jpg'):
bitmap_string += "( " + str(index+1) + "," + "'" + 'images/' + image_name + "'),"
resource_string += image_name + " "
index += 1
print "Starting build\n"
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
print "Removing Trash"
os.system("rmdir /s /q build")
os.system("del /q *.pyc")
print "Build Complete"
ok, thats it for the setup.py now the magic needed access the images. I developed this app without py2exe in mind then added it later. so you'll see access for both situations. if the image folder can't be found it tries to pull the images from the exe resources. the code will explain it. this is part of my sprite class and it uses a directx. but you can use any api you want or just access the raw data. doesn't matter.
def init(self):
frame = self.env.frame
use_resource_builtin = True
if os.path.isdir(SPRITES_FOLDER):
use_resource_builtin = False
else:
image_list = LoadResource(0, u'INDEX', 1).split(' ')
for (model, file) in SPRITES.items():
texture = POINTER(IDirect3DTexture9)()
if use_resource_builtin:
data = LoadResource(0, win32con.RT_RCDATA, image_list.index(file)+1) #windll.kernel32.FindResourceW(hmod,typersc,idrsc)
d3dxdll.D3DXCreateTextureFromFileInMemory(frame.device, #Pointer to an IDirect3DDevice9 interface
data, #Pointer to the file in memory
len(data), #Size of the file in memory
byref(texture)) #ppTexture
else:
d3dxdll.D3DXCreateTextureFromFileA(frame.device, #@UndefinedVariable
SPRITES_FOLDER + file,
byref(texture))
self.model_sprites[model] = texture
#else:
# raise Exception("'sprites' folder is not present!")
Any questions fell free to ask.
As the other poster mention, py2exe
, will generate an executable + some libraries to load. You can also have some data to add to your program.
Next step is to use an installer, to package all this into one easy-to-use installable/unistallable program.
I have used InnoSetup with delight for several years and for commercial programs, so I heartily recommend it.
The way to do this using py2exe is to use the bundle_files option in your setup.py file. For a single file you will want to set bundle_files
to 1, compressed
to True, and set the zipfile option to None. That way it creates one compressed file for easy distribution.
Here is a more complete description of the bundle_file option quoted directly from the py2exe site*
Using "bundle_files" and "zipfile"
An easier (and better) way to create single-file executables is to set bundle_files to 1 or 2, and to set zipfile to None. This approach does not require extracting files to a temporary location, which provides much faster program startup.
Valid values for bundle_files are:
- 3 (default) don't bundle
- 2 bundle everything but the Python interpreter
- 1 bundle everything, including the Python interpreter
If zipfile is set to None, the files will be bundle within the executable instead of library.zip.
Here is a sample setup.py:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(
options = {'py2exe': {'bundle_files': 1, 'compressed': True}},
windows = [{'script': "single.py"}],
zipfile = None,
)