games to make with pygame code example

Example 1: best games made in pygame

this one is pretty good https://dafluffypotato.itch.io/drawn-down-abyss

Example 2: pygame example

1 # Simple pygame program
 2 
 3 # Import and initialize the pygame library
 4 import pygame
 5 pygame.init()
 6 
 7 # Set up the drawing window
 8 screen = pygame.display.set_mode([500, 500])
 9 
10 # Run until the user asks to quit
11 running = True
12 while running:
13 
14     # Did the user click the window close button?
15     for event in pygame.event.get():
16         if event.type == pygame.QUIT:
17             running = False
18 
19     # Fill the background with white
20     screen.fill((255, 255, 255))
21 
22     # Draw a solid blue circle in the center
23     pygame.draw.circle(screen, (0, 0, 255), (250, 250), 75)
24 
25     # Flip the display
26     pygame.display.flip()
27 
28 # Done! Time to quit.
29 pygame.quit()

Example 3: pygame simple game

# Simple pygame program

# Import and initialize the pygame library
import pygame
pygame.init()

# Set up the drawing window
screen = pygame.display.set_mode([500, 500])

# Run until the user asks to quit
running = True
while running:

    # Did the user click the window close button?
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # Fill the background with white
    screen.fill((255, 255, 255))

    # Draw a solid blue circle in the center
    pygame.draw.circle(screen, (0, 0, 255), (250, 250), 75)

    # Flip the display
    pygame.display.flip()

# Done! Time to quit.
pygame.quit()

Example 4: how to make a game in pygame for beginners

import pygame
 
pygame.init()
screen = pygame.display.set_mode((400, 300))
done = False
is_blue = True
x = 30
y = 30
 
while not done:
        for event in pygame.event.get():
                if event.type == pygame.QUIT:
                        done = True
                if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
                        is_blue = not is_blue
        
        pressed = pygame.key.get_pressed()
        if pressed[pygame.K_UP]: y -= 3
        if pressed[pygame.K_DOWN]: y += 3
        if pressed[pygame.K_LEFT]: x -= 3
        if pressed[pygame.K_RIGHT]: x += 3
        
        if is_blue: color = (0, 128, 255)
        else: color = (255, 100, 0)
        pygame.draw.rect(screen, color, pygame.Rect(x, y, 60, 60))
        
        pygame.display.flip()