how to make games with python code example

Example 1: how to make a game in python

# Set up the screen
# Python 3.7.3 chromebook
# Turtle
import turtle

# Set up the screen
turtle.Screen()
wn = turtle.Screen()
wn.bgcolor("black")
wn.title("Ping Pong game by Aaryan")
wn.setup(width=800, height=600)
wn.tracer(0)

# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.color("white")
paddle_a.shape("square")
paddle_a.penup()
paddle_a.goto(-350, 0)
paddle_a.shapesize(stretch_wid = 5, stretch_len = 1)

# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.color("white")
paddle_b.shape("square")
paddle_b.penup()
paddle_b.goto(350, 0)
paddle_b.shapesize(stretch_wid = 5, stretch_len = 1)

paddle_aspeed = 20
paddle_bspeed = 20

# Ball
ball = turtle.Turtle()
ball.shape("circle")
ball.color("white")
ball.dy = 2
ball.dx = 2


# Function
def paddle_a_up():
    y = paddle_a.ycor()
    y += paddle_aspeed
    paddle_a.sety(y)

turtle.listen()
turtle.onkey(paddle_a_up, "Up")


def paddle_a_down():
    y = paddle_a.ycor()
    y -= paddle_aspeed
    paddle_a.sety(y)

turtle.listen()
turtle.onkey(paddle_a_down, "Down")

def paddle_b_up():
    y = paddle_b.ycor()
    y += paddle_bspeed
    paddle_b.sety(y)

turtle.listen()
turtle.onkey(paddle_b_up, "w")

def paddle_b_down():
    y = paddle_b.ycor()
    y -= paddle_bspeed
    paddle_b.sety(y)

turtle.listen()
turtle.onkey(paddle_b_down, "s")

# Main game loop
while True:
    wn.update()

Example 2: games made with python

Video games uses or made by using python python
1. Battlefield 2 uses Python for all of its add-ons and a lot of its functionality.
2. Bridge Commander
3. Civilization IV uses Python for most of its tasks
4. Disney's Toontown Online is written in Python and uses Panda3D for graphics.
5. Doki Doki Literature Club!, a psychological horror visual novel using the Ren'Py engine
6. Eve Online uses Stackless Python.
7. Freedom Force
8. Frets on Fire is written in Python and uses Pygame
9. Mount & Blade is written in Python.
10. Pirates of the Caribbean Online is written in Python and uses Panda3D for graphics.
11. The Sims 4 uses Python
12. The Temple of Elemental Evil, a computer role-playing game based on the classic Greyhawk Dungeons & Dragons campaign setting
13. Unity of Command (video game) is an operational-level wargame about the 1942/43 Stalingrad Campaign on the Eastern Front.
14. Vampire: The Masquerade – Bloodlines, a computer role-playing game based on the World of Darkness campaign setting
15. Vega Strike, an open source space simulator, uses Python for internal scripting
16. World of Tanks uses Python for most of its tasks.

Example 3: how to make a game in python

# Snake Game

import turtle
import random
import time

score = 0

# screen
screen = turtle.Screen()
screen.bgcolor("black")
screen.title("Snake Game By Atharva")
screen.tracer(0)

# Snake
snake = turtle.Turtle()
snake.shape("square")
snake.color("green")
snake.penup()
snake_pos = "None"

# apple
apple = turtle.Turtle()
apple.shape("circle")
apple.color("red")
apple.penup()
apple.goto(0, 100)

# classes


class SnakeMovements:
  y = 0
  x = 0
  snpos = snake_pos
  
  snpos = None
	def main(self):
      if self.snpos == "up":
        self.y = snake.ycor()
        snake.sety(self.y + 15)
        
      if self.snpos == "down":
        self.y = snake.ycor()
        snake.sety(self.y - 15)
        
      if self.snpos == "right":
        self.x = snake.xcor()
        snake.setx(self.x + 15)
        
      if self.snpos == "left":
        self.x = snake.xcor()
        snake.setx(self.x - 15)
        
    def SnakeUp(self):
      self.snpos = "up"
      
    def SnakeDown(self):
      self.snpos = "down"
      
    def SnakeRight(self):
      self.snpos = "right"
      
    def SnakeLeft(self):
      self.snpos = "left"
      
instanceVar = SnakeMovements()

# Keyboard Binding

screen.listen()
screen.onkeypress(instanceVar.SnakeUp, "Up")
screen.onkeypress(instanceVar.SnakeDown, "Down")
screen.onkeypress(instanceVar.SnakeRight, "Right")
screen.onkeypress(instanceVar.SnakeLeft, "Left")

# Mainloop of the game

while True:
  if snake.distance(apple) < 20:
    score += 1
    print(score)
    applex = random.randint(-290, 290)
    appley = random.randint(-290, 290)
    apple.goto(applex, appley)
    
    time.sleep(0.1)
  
  instanceVar.main()
  screen.update()
 ++

Example 4: how to make a game on python

#Easy game in python

import random
import time

Passwordlist = ['abc123', '1234', '123456', 'QWERT', 'ASFDJKL;', '0102', '0', '100', '1000', '10000', '123', '2048', '1024', 'JSON', '1234567890']

ans = input('Enter an account name: ')
time.sleep(1)

print('Finding the password for it...')
time.sleep(1)
print(random.choice(Passwordlist)+ ' is the password')

Example 5: how to make a game in python

# Snake Game

import turtle
import random
import time

score = 0

# screen
screen = turtle.Screen()
screen.bgcolor("black")
screen.title("Snake Game By Atharva")
screen.tracer(0)

# Snake
snake = turtle.Turtle()
snake.shape("square")
snake.color("green")
snake.penup()
snake_pos = "None"

# apple
apple = turtle.Turtle()
apple.shape("circle")
apple.color("red")
apple.penup()
apple.goto(0, 100)

# classes


class SnakeMovements:
  y = 0
  x = 0
  snpos = snake_pos
  
  snpos = None
	def main(self):
      if self.snpos == "up":
        self.y = snake.ycor()
        snake.sety(self.y + 15)
        
      if self.snpos == "down":
        self.y = snake.ycor()
        snake.sety(self.y - 15)
        
      if self.snpos == "right":
        self.x = snake.xcor()
        snake.setx(self.x + 15)
        
      if self.snpos == "left":
        self.x = snake.xcor()
        snake.setx(self.x - 15)
        
    def SnakeUp(self):
      self.snpos = "up"
      
    def SnakeDown(self):
      self.snpos = "down"
      
    def SnakeRight(self):
      self.snpos = "right"
      
    def SnakeLeft(self):
      self.snpos = "left"
      
instanceVar = SnakeMovements()

# Keyboard Binding

screen.listen()
screen.onkeypress(instanceVar.SnakeUp, "Up")
screen.onkeypress(instanceVar.SnakeDown, "Down")
screen.onkeypress(instanceVar.SnakeRight, "Right")
screen.onkeypress(instanceVar.SnakeLeft, "Left")

# Mainloop of the game

while True:
  if snake.distance(apple) < 20:
    score += 1
    print(score)
    applex = random.randint(-290, 290)
    appley = random.randint(-290, 290)
    apple.goto(applex, appley)
    
    time.sleep(0.1)
  
  instanceVar.main()
  screen.update()

Example 6: simple game with python

# 1 - Import library
import pygame
from pygame.locals import *

# 2 - Initialize the game
pygame.init()
width, height = 640, 480
screen=pygame.display.set_mode((width, height))

# 3 - Load images
player = pygame.image.load("resources/images/dude.png")

# 4 - keep looping through
while 1:
    # 5 - clear the screen before drawing it again
    screen.fill(0)
    # 6 - draw the screen elements
    screen.blit(player, (100,100))
    # 7 - update the screen
    pygame.display.flip()
    # 8 - loop through the events
    for event in pygame.event.get():
        # check if the event is the X button 
        if event.type==pygame.QUIT:
            # if it is quit the game
            pygame.quit() 
            exit(0)