how to use python for game development code example
Example 1: how to make a game in python
import turtle
import random
import time
score = 0
screen = turtle.Screen()
screen.bgcolor("black")
screen.title("Snake Game By Atharva")
screen.tracer(0)
snake = turtle.Turtle()
snake.shape("square")
snake.color("green")
snake.penup()
snake_pos = "None"
apple = turtle.Turtle()
apple.shape("circle")
apple.color("red")
apple.penup()
apple.goto(0, 100)
class SnakeMovements:
y = 0
x = 0
snpos = snake_pos
snpos = None
def main(self):
if self.snpos == "up":
self.y = snake.ycor()
snake.sety(self.y + 15)
if self.snpos == "down":
self.y = snake.ycor()
snake.sety(self.y - 15)
if self.snpos == "right":
self.x = snake.xcor()
snake.setx(self.x + 15)
if self.snpos == "left":
self.x = snake.xcor()
snake.setx(self.x - 15)
def SnakeUp(self):
self.snpos = "up"
def SnakeDown(self):
self.snpos = "down"
def SnakeRight(self):
self.snpos = "right"
def SnakeLeft(self):
self.snpos = "left"
instanceVar = SnakeMovements()
screen.listen()
screen.onkeypress(instanceVar.SnakeUp, "Up")
screen.onkeypress(instanceVar.SnakeDown, "Down")
screen.onkeypress(instanceVar.SnakeRight, "Right")
screen.onkeypress(instanceVar.SnakeLeft, "Left")
while True:
if snake.distance(apple) < 20:
score += 1
print(score)
applex = random.randint(-290, 290)
appley = random.randint(-290, 290)
apple.goto(applex, appley)
time.sleep(0.1)
instanceVar.main()
screen.update()
++
Example 2: how to make a game in python
import turtle
import random
import time
score = 0
screen = turtle.Screen()
screen.bgcolor("black")
screen.title("Snake Game By Atharva")
screen.tracer(0)
snake = turtle.Turtle()
snake.shape("square")
snake.color("green")
snake.penup()
snake_pos = "None"
apple = turtle.Turtle()
apple.shape("circle")
apple.color("red")
apple.penup()
apple.goto(0, 100)
class SnakeMovements:
y = 0
x = 0
snpos = snake_pos
snpos = None
def main(self):
if self.snpos == "up":
self.y = snake.ycor()
snake.sety(self.y + 15)
if self.snpos == "down":
self.y = snake.ycor()
snake.sety(self.y - 15)
if self.snpos == "right":
self.x = snake.xcor()
snake.setx(self.x + 15)
if self.snpos == "left":
self.x = snake.xcor()
snake.setx(self.x - 15)
def SnakeUp(self):
self.snpos = "up"
def SnakeDown(self):
self.snpos = "down"
def SnakeRight(self):
self.snpos = "right"
def SnakeLeft(self):
self.snpos = "left"
instanceVar = SnakeMovements()
screen.listen()
screen.onkeypress(instanceVar.SnakeUp, "Up")
screen.onkeypress(instanceVar.SnakeDown, "Down")
screen.onkeypress(instanceVar.SnakeRight, "Right")
screen.onkeypress(instanceVar.SnakeLeft, "Left")
while True:
if snake.distance(apple) < 20:
score += 1
print(score)
applex = random.randint(-290, 290)
appley = random.randint(-290, 290)
apple.goto(applex, appley)
time.sleep(0.1)
instanceVar.main()
screen.update()