pong pygame vs computer code example
Example: pygame pong
import pygame
WHITE = (255, 255, 255)
BLACK = (0,0,0)
W = 600
H = 600
pygame.font.init()
comic = pygame.font.SysFont('Comic Sans MS', 30)
wt = 10
mplay = False
p1x = W/30
p1y = H/2 - ((W/60)**2)/2
p2x = W-(W/30)
p2y = H/2 - ((W/60)**2)/2
p1score = 0
p2score = 0
w_p = False
s_p = False
wsr = False
u_p = False
d_p = False
udr = False
dm = H/40
paddle_width = W/60
paddle_height = paddle_width**2
bsd = 1
bx = W/2
by = H/2
bw = W/65
bxv = H/60
bxv = -bxv
byv = 0
def drawpaddle(x, y, w, h):
pygame.draw.rect(screen, WHITE, (x, y, w, h))
def drawball(x, y):
pygame.draw.circle(screen, WHITE, (int(x), int(y)), int(bw))
def uploc():
global p1y
global p2y
if w_p:
if p1y-(dm) < 0:
py1 = 0
else:
p1y -= dm
elif s_p:
if p1y+(dm)+paddle_height > H:
p1y = H-paddle_height
else:
p1y += dm
if u_p:
if p2y-(dm) < 0:
p2y = 0
else:
p2y -= dm
elif d_p:
if p2y+(dm)+paddle_height > H:
p2y = H-paddle_height
else:
p2y += dm
def upblnv():
global bx
global bxv
global by
global byv
global p2score
global p1score
if (bx+bxv < p1x+paddle_width) and ((p1y < by+byv+bw) and (by+byv-bw < p1y+paddle_height)):
bxv = -bxv
byv = ((p1y+(p1y+paddle_height))/2)-by
byv = -byv/((5*bw)/7)
elif bx+bxv < 0:
p2score += 1
bx = W/2
bxv = H/60
by = H/2
byv = 0
if (bx+bxv > p2x) and ((p2y < by+byv+bw) and (by+byv-bw < p2y+paddle_height)):
bxv = -bxv
byv = ((p2y+(p2y+paddle_height))/2)-by
byv = -byv/((5*bw)/7)
elif bx+bxv > W:
p1score += 1
bx = W/2
bxv = -H/60
by = H/2
byv = 0
if by+byv > H or by+byv < 0:
byv = -byv
bx += bxv
by += byv
def drawscore():
score = comic.render(str(p1score) + " - " + str(p2score), False, WHITE)
screen.blit(score, (W/2,30))
screen = pygame.display.set_mode((W, H))
pygame.display.set_caption('Snake ML v.1.0.0')
screen.fill(BLACK)
pygame.display.flip()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
if event.key == pygame.K_w:
w_p = True
if s_p == True:
s_p = False
wsr = True
if event.key == pygame.K_s:
s_p = True
if w_p == True:
w_p = False
wsr = True
if event.key == pygame.K_UP:
u_p = True
if d_p == True:
d_p = False
udr = True
if event.key == pygame.K_DOWN:
d_p = True
if u_p == True:
u_p = False
udr = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_w:
w_p = False
if wsr == True:
s_p = True
wsr = False
if event.key == pygame.K_s:
s_p = False
if wsr == True:
w_p = True
wsr = False
if event.key == pygame.K_UP:
u_p = False
if udr == True:
d_p = True
udr = False
if event.key == pygame.K_DOWN:
d_p = False
if udr == True:
u_p = True
udr = False
screen.fill(BLACK)
uploc()
upblnv()
drawscore()
drawball(bx, by)
drawpaddle(p1x, p1y, paddle_width, paddle_height)
drawpaddle(p2x, p2y, paddle_width, paddle_height)
pygame.display.flip()
pygame.time.wait(wt)