pygame draw image on surface code example

Example 1: load images pygame

import pygame
from pygame.locals import*
img = pygame.image.load('clouds.bmp')

white = (255, 64, 64)
w = 640
h = 480
screen = pygame.display.set_mode((w, h))
screen.fill((white))
running = 1

while running:
    screen.fill((white))
    screen.blit(img,(0,0))
    pygame.display.flip()

Example 2: draw image pygame

import pygame as pg

pg.init()

screen = pg.display.set_mode((display_width,display_height))

# load the image in with file name
yourImg = pg.image.load('yourImg.png')
def showImg(x,y):
  	# pass the image and x,y values to screen
    screen.blit(yourImg, (x,y))
    
done = False
while not done:
  	for event in pg.event.get():
      if event.type == pg.QUIT:
        pg.quit()
        quit()
    # call the function
	showImg(10,10)
    pg.display.update()
pg.quit()
quit()