pygame draw image on surface code example
Example 1: load images pygame
import pygame
from pygame.locals import*
img = pygame.image.load('clouds.bmp')
white = (255, 64, 64)
w = 640
h = 480
screen = pygame.display.set_mode((w, h))
screen.fill((white))
running = 1
while running:
screen.fill((white))
screen.blit(img,(0,0))
pygame.display.flip()
Example 2: draw image pygame
import pygame as pg
pg.init()
screen = pg.display.set_mode((display_width,display_height))
yourImg = pg.image.load('yourImg.png')
def showImg(x,y):
screen.blit(yourImg, (x,y))
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit()
quit()
showImg(10,10)
pg.display.update()
pg.quit()
quit()