random position array in unity code example
Example: unity random array element
using UnityEngine;
using System.Collections;
public class GameController : MonoBehaviour
{
public GameObject Enemy;
public GameObject Player;
public float sd = 5f;
public float dia = 0.005f;
public float[] yValues = new float[] {-3.5f, 0f, 3.5f};
private float random;
void Start()
{
Instantiate (Player, new Vector2 (0, 0), Quaternion.identity);
enemySpawn();
}
void enemySpawn()
{
Instantiate (Enemy, new Vector2 (random, 10), Quaternion.identity);
}
void Update()
{
random = Random.Range (0, yValues.Length);
sd -= dia * Time.deltaTime;
enemySpawn();
}
}
With this code VVVVV below this text it generates an Enemy at a position betwee X=0-3 Y=10
Code (CSharp):
using UnityEngine;
using System.Collections;
public class GameController : MonoBehaviour
{
public GameObject Enemy;
public GameObject Player;
public float sd = 5f;
public float dia = 0.005f;
public float[] yValues = new float[] {-3.5f, 0f, 3.5f};
private float random;
void Start()
{
Instantiate (Player, new Vector2 (0, 0), Quaternion.identity);
enemySpawn();
}
void enemySpawn()
{
Instantiate (Enemy, new Vector2 (random, 10), Quaternion.identity);
}
void Update()
{
random = Random.Range (yValues[0], yValues[2]);
sd -= dia * Time.deltaTime;
enemySpawn();
}
}