RecyclerView: Async image-loading
Due to view reuse you'll fetch views with content already on them, this was a problem on ListViews
too if you were using the ViewHolder
pattern, which you should.
There are two solutions here, the good practice and the bad hack:
In the good practice you set your
ImageView
to display nothing at the beginning ofbindViewHolder(VH holder, int position)
usingsetDrawable(null)
or similar.In the bad hack you wouldn't recycle/reuse views, not enforcing the
ViewHolder
pattern, and you'd inflate it every time, but that's only allowed inListView
and other old components.
You should check the universal image loader. It has memory cache, disk cache and it loads your images asynchronously so doesn't block the ui. You can set default image and/or failed to fetch image etc. It can sample down your image to decrease the memory footprint of the bitmap. I really recommend you to use it for images.
Do not disable recyclable for your case because it is pointless. Images must be recycled because their bitmap drawables generate very high memory overload if not properly sampled.
Sample usage in RecyclerViewAdapter:
@Override
public void onBindViewHolder(CustomViewHolder viewHolder, int position) {
String imageUri = "";//local or remote image uri address
//viewHolder.imgView: reference to your imageview
//before you call the displayImage you have to
//initialize imageloader in anywhere in your code for once.
//(Generally done in the Application class extender.)
ImageLoader.getInstance().displayImage(imageUri, viewHolder.imgView);
}
edit: Nowadays, I consider Glide as my main image loading and caching library. You can use it like this:
Glide.with(context)
.load(imageUri)
.placeholder(R.drawable.myplaceholder)
.into(imageView);