Redirect stdout and stderr to the output debug console of microsoft visual studio

You can indeed redirect std::out and std::err. Simply right click on your project in the solution explorer and select Properties. Then select Configuration Properties -> Debugging and put the appropriate arguments into the Command Arguments field. For example, to redirect std::err to a file, I would type in 2> ErrorLog.txt.

The things you type in Command Arguments simply get appended as command line arguments when Visual Studio runs your program, just like you had manually typed them in to the console. So, the above example simply tells VisualStudio to run your program with the command <programName>.exe 2> ErrorLog.txt instead of just <programName>.exe.


I know this is an old thread but I can't help but giving the answer since I can't believe there still is no real answer. What you can do is redirect the cout to a ostringstream of your choice. To do this, derive a new class from streambuf that will send the stream to OutputDebugString (Lets call this class OutputDebugStream) and create an instance of the class, myStream. Now call:

cout.rdbuf(&myStream)

I used cout for an example. This same technique can be used with cerr, just call

cerr.rdbuf(&myStream).  

Stdout is a little more difficult if you are not using cout. You can redirect stdout during runtime by using freopen(), but it must be to a file. To get this to redirect to the Debug screen is a little more difficult. One way is to use fmemopen() if it is available (it is not standard) and write a streambuf to output this data to the Debug screen. Alternatively, you can redirect to a file and write a stream to open as input and redirect to the debug stream. A bit more work, but I think it is possible.