Reorder vector using a vector of indices
In-place reordering of vector
Warning: there is an ambiguity about the semantic what the ordering-indices mean. Both are answered here
move elements of vector to the position of the indices
Interactive version here.
#include <iostream>
#include <vector>
#include <assert.h>
using namespace std;
void REORDER(vector<double>& vA, vector<size_t>& vOrder)
{
assert(vA.size() == vOrder.size());
// for all elements to put in place
for( int i = 0; i < vA.size() - 1; ++i )
{
// while the element i is not yet in place
while( i != vOrder[i] )
{
// swap it with the element at its final place
int alt = vOrder[i];
swap( vA[i], vA[alt] );
swap( vOrder[i], vOrder[alt] );
}
}
}
int main()
{
std::vector<double> vec {7, 5, 9, 6};
std::vector<size_t> inds {1, 3, 0, 2};
REORDER(vec, inds);
for (size_t vv = 0; vv < vec.size(); ++vv)
{
std::cout << vec[vv] << std::endl;
}
return 0;
}
output
9
7
6
5
note that you can save one test because if n-1 elements are in place the last nth element is certainly in place.
On exit vA and vOrder are properly ordered.
This algorithm performs at most n-1 swapping because each swap moves the element to its final position. And we'll have to do at most 2N tests on vOrder.
draw the elements of vector from the position of the indices
Try it interactively here.
#include <iostream>
#include <vector>
#include <assert.h>
template<typename T>
void reorder(std::vector<T>& vec, std::vector<size_t> vOrder)
{
assert(vec.size() == vOrder.size());
for( size_t vv = 0; vv < vec.size() - 1; ++vv )
{
if (vOrder[vv] == vv)
{
continue;
}
size_t oo;
for(oo = vv + 1; oo < vOrder.size(); ++oo)
{
if (vOrder[oo] == vv)
{
break;
}
}
std::swap( vec[vv], vec[vOrder[vv]] );
std::swap( vOrder[vv], vOrder[oo] );
}
}
int main()
{
std::vector<double> vec {7, 5, 9, 6};
std::vector<size_t> inds {1, 3, 0, 2};
reorder(vec, inds);
for (size_t vv = 0; vv < vec.size(); ++vv)
{
std::cout << vec[vv] << std::endl;
}
return 0;
}
Output
5
6
7
9
If it is ok to modify the ORDER array then an implementation that sorts the ORDER vector and at each sorting operation also swaps the corresponding values vector elements could do the trick, I think.
It appears to me that vOrder contains a set of indexes in the desired order (for example the output of sorting by index). The code example here follows the "cycles" in vOrder, where following a sub-set (could be all of vOrder) of indexes will cycle through the sub-set, ending back at the first index of the sub-set.
Wiki article on "cycles"
https://en.wikipedia.org/wiki/Cyclic_permutation
In the following example, every swap places at least one element in it's proper place. This code example effectively reorders vA according to vOrder, while "unordering" or "unpermuting" vOrder back to its original state (0 :: n-1). If vA contained the values 0 through n-1 in order, then after reorder, vA would end up where vOrder started.
template <class T>
void reorder(vector<T>& vA, vector<size_t>& vOrder)
{
assert(vA.size() == vOrder.size());
// for all elements to put in place
for( size_t i = 0; i < vA.size(); ++i )
{
// while vOrder[i] is not yet in place
// every swap places at least one element in it's proper place
while( vOrder[i] != vOrder[vOrder[i]] )
{
swap( vA[vOrder[i]], vA[vOrder[vOrder[i]]] );
swap( vOrder[i], vOrder[vOrder[i]] );
}
}
}
This can also be implemented a bit more efficiently using moves instead swaps. A temp object is needed to hold an element during the moves. Example C code, reorders A[] according to indexes in I[], also sorts I[] :
void reorder(int *A, int *I, int n)
{
int i, j, k;
int tA;
/* reorder A according to I */
/* every move puts an element into place */
/* time complexity is O(n) */
for(i = 0; i < n; i++){
if(i != I[i]){
tA = A[i];
j = i;
while(i != (k = I[j])){
A[j] = A[k];
I[j] = j;
j = k;
}
A[j] = tA;
I[j] = j;
}
}
}
This algorithm is based on chmike's, but the vector of reorder indices is const
. This function agrees with his for all 11! permutations of [0..10]. The complexity is O(N^2), taking N as the size of the input, or more precisely, the size of the largest orbit.
See below for an optimized O(N) solution which modifies the input.
template< class T >
void reorder(vector<T> &v, vector<size_t> const &order ) {
for ( int s = 1, d; s < order.size(); ++ s ) {
for ( d = order[s]; d < s; d = order[d] ) ;
if ( d == s ) while ( d = order[d], d != s ) swap( v[s], v[d] );
}
}
Here's an STL style version which I put a bit more effort into. It's about 47% faster (that is, almost twice as fast over [0..10]!) because it does all the swaps as early as possible and then returns. The reorder vector consists of a number of orbits, and each orbit is reordered upon reaching its first member. It's faster when the last few elements do not contain an orbit.
template< typename order_iterator, typename value_iterator >
void reorder( order_iterator order_begin, order_iterator order_end, value_iterator v ) {
typedef typename std::iterator_traits< value_iterator >::value_type value_t;
typedef typename std::iterator_traits< order_iterator >::value_type index_t;
typedef typename std::iterator_traits< order_iterator >::difference_type diff_t;
diff_t remaining = order_end - 1 - order_begin;
for ( index_t s = index_t(), d; remaining > 0; ++ s ) {
for ( d = order_begin[s]; d > s; d = order_begin[d] ) ;
if ( d == s ) {
-- remaining;
value_t temp = v[s];
while ( d = order_begin[d], d != s ) {
swap( temp, v[d] );
-- remaining;
}
v[s] = temp;
}
}
}
And finally, just to answer the question once and for all, a variant which does destroy the reorder vector (filling it with -1's). For permutations of [0..10], It's about 16% faster than the preceding version. Because overwriting the input enables dynamic programming, it is O(N), asymptotically faster for some cases with longer sequences.
template< typename order_iterator, typename value_iterator >
void reorder_destructive( order_iterator order_begin, order_iterator order_end, value_iterator v ) {
typedef typename std::iterator_traits< value_iterator >::value_type value_t;
typedef typename std::iterator_traits< order_iterator >::value_type index_t;
typedef typename std::iterator_traits< order_iterator >::difference_type diff_t;
diff_t remaining = order_end - 1 - order_begin;
for ( index_t s = index_t(); remaining > 0; ++ s ) {
index_t d = order_begin[s];
if ( d == (diff_t) -1 ) continue;
-- remaining;
value_t temp = v[s];
for ( index_t d2; d != s; d = d2 ) {
swap( temp, v[d] );
swap( order_begin[d], d2 = (diff_t) -1 );
-- remaining;
}
v[s] = temp;
}
}