Reposition CGPath/UIBezierPath in View

/// Provide cgpath to it and tanslate it by given point.

func translate(path : CGPath?, by point: CGPoint) -> CGPath? {

    let bezeirPath = UIBezierPath()
    guard let prevPath = path else {
        return nil
    }
    bezeirPath.cgPath = prevPath
    bezeirPath.apply(CGAffineTransform(translationX: point.x, y: point.y))

    return bezeirPath.cgPath
}

From your question it sounds like you are drawing the path using Core Graphics inside drawRect: (as compared to using a CAShapeLayer) so I'll explain the version first.

Moving a CGPath

You can create a new path by transforming another path. A translation transform moves the transformed object a certain distance in x and y. So using a translation transform you can move your existing path a certain number of points in both x and y.

CGAffineTransform translation = CGAffineTransformMakeTranslation(xPixelsToMove,
                                                                 yPixelsToMove);
CGPathRef movedPath = CGPathCreateCopyByTransformingPath(originalCGPath,
                                                         &translation);

Then you could use the movedPath to draw the same way you are already doing.

You could also change modify the same path

yourPath = CGPathCreateCopyByTransformingPath(yourPath,
                                              &translation);

and simply redraw it.

Moving a shape layer

If you are using a shape layer, moving it is even easier. Then you only have to change the position of the layer using the position property.

Update:

If you want to use a shape layer you can simply create a new CAShapeLayer and set its path to be your CGPath. You will need QuartzCore.framework for this since CAShapeLayer is part of Core Animation.

CAShapeLayer *shape = [CAShapeLayer layer];
shape.path = yourCGParth;
shape.fillColor = [UIColor redColor].CGColor;

[someView.layer addSublayer:shape];

Then to move the shape you simply change its position.

shape.position = thePointYouWantToMoveTheShapeTo;

/// Translate cgPath from its center to give point.No need to move shape layer .Moving path will make app smooth

func translate(path : CGPath?, by point: CGPoint) -> CGPath? {

    let bezeirPath = UIBezierPath()
    guard let prevPath = path else {
        return nil
    }
    bezeirPath.cgPath = prevPath
    bezeirPath.apply(CGAffineTransform(translationX: point.x, y: point.y))

    return bezeirPath.cgPath
}