Resize UIImage and change the size of UIImageView

This is the Swift equivalent for Rajneesh071's answer, using extensions

UIImage {
  func scaleToSize(aSize :CGSize) -> UIImage {
    if (CGSizeEqualToSize(self.size, aSize)) {
      return self
    }

    UIGraphicsBeginImageContextWithOptions(aSize, false, 0.0)
    self.drawInRect(CGRectMake(0.0, 0.0, aSize.width, aSize.height))
    let image = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return image
  }
}

Usage:

let image = UIImage(named: "Icon")
item.icon = image?.scaleToSize(CGSize(width: 30.0, height: 30.0))

When you get the width and height of a resized image Get width of a resized image after UIViewContentModeScaleAspectFit, you can resize your imageView:

imageView.frame = CGRectMake(0, 0, resizedWidth, resizedHeight);
imageView.center = imageView.superview.center;

I haven't checked if it works, but I think all should be OK


- (UIImage *)image:(UIImage*)originalImage scaledToSize:(CGSize)size
{
    //avoid redundant drawing
    if (CGSizeEqualToSize(originalImage.size, size))
    {
        return originalImage;
    }

    //create drawing context
    UIGraphicsBeginImageContextWithOptions(size, NO, 0.0f);

    //draw
    [originalImage drawInRect:CGRectMake(0.0f, 0.0f, size.width, size.height)];

    //capture resultant image
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    //return image
    return image;
}

Use the category below and then apply border from Quartz into your image:

[yourimage.layer setBorderColor:[[UIColor whiteColor] CGColor]];
[yourimage.layer setBorderWidth:2];

The category: UIImage+AutoScaleResize.h

#import <Foundation/Foundation.h>

@interface UIImage (AutoScaleResize)

- (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize;

@end

UIImage+AutoScaleResize.m

#import "UIImage+AutoScaleResize.h"

@implementation UIImage (AutoScaleResize)

- (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize
{
    UIImage *sourceImage = self;
    UIImage *newImage = nil;
    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;
    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;
    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;
    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

    if (CGSizeEqualToSize(imageSize, targetSize) == NO)
    {
        CGFloat widthFactor = targetWidth / width;
        CGFloat heightFactor = targetHeight / height;

        if (widthFactor > heightFactor)
        {
            scaleFactor = widthFactor; // scale to fit height
        }
        else
        {
            scaleFactor = heightFactor; // scale to fit width
        }

        scaledWidth  = width * scaleFactor;
        scaledHeight = height * scaleFactor;

        // center the image
        if (widthFactor > heightFactor)
        {
            thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
        }
        else
        {
            if (widthFactor < heightFactor)
            {
                thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
            }
        }
    }

    UIGraphicsBeginImageContext(targetSize); // this will crop

    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width  = scaledWidth;
    thumbnailRect.size.height = scaledHeight;

    [sourceImage drawInRect:thumbnailRect];

    newImage = UIGraphicsGetImageFromCurrentImageContext();

    if(newImage == nil)
    {
        NSLog(@"could not scale image");
    }

    //pop the context to get back to the default
    UIGraphicsEndImageContext();

    return newImage;
}

@end