Resources for 2d game physics
(source: oreilly.com)
Physics for Game Developers by O'Reilly
Here are some resources I assembled a few years ago. Of note is the Verlet Integration. I am also including links to some open source and commercial physics engines I found at that time. There is a stackoverflow article on this subject here: 2d game physics?
Physics Methods
- Verlet Integration (Wikipedia Article)
- Advanced Character Physics (Great article! Includes movement, collisions, joints, and other constraints.)
Books
- "Game Physics Engine Development", Ian Millington -- I own this book and highly recommend it. The book builds a physics engine in C++ from scratch. The Author starts with basic particle physics and then adds "laws of motion", constraints, rigid-body physics and on and on. He includes well documented source code all the way through.
Physics Engines
- Tokamak (Open source physics API)
- APE (Actionscript Physics Engine)
- FLADE (Flash Dynamics Engine)
- Fisix Engine (another Flash Actionscript engine)
- Simple Physics Engine (commercial)