Reverse Geocoding Code
This is the short version of Khepri's (thank you!) Code
function getReverseGeocodingData(lat, lng) {
var latlng = new google.maps.LatLng(lat, lng);
// This is making the Geocode request
var geocoder = new google.maps.Geocoder();
geocoder.geocode({ 'latLng': latlng }, function (results, status) {
if (status !== google.maps.GeocoderStatus.OK) {
alert(status);
}
// This is checking to see if the Geoeode Status is OK before proceeding
if (status == google.maps.GeocoderStatus.OK) {
console.log(results);
var address = (results[0].formatted_address);
}
});
}
this is also needed, do not forget in head:
<script type="text/javascript" src="https://maps.google.com/maps/api/js?sensor=false"></script>
I took what you had an modified it to something that functions for me...
Html
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<title>Google Maps JavaScript API v3 Example: Reverse Geocoding</title>
<link href="http://code.google.com/apis/maps/documentation/javascript/examples/default.css"
rel="stylesheet" type="text/css" />
<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script>
<script src="/Scripts/test.js" type="text/javascript"></script>
</head>
<body onload="ReverseGeocode.Init()">
<div>
<input name="Latitude" type="text" id="Latitude" size="16" maxlength="10" />
<input name="Longitude" type="text" id="Longitude" size="16" maxlength="10" />
<input name="Address" type="text" id="Address" size="55" />
</div>
<div>
<input type="button" value="Reverse Geocode" onclick="ReverseGeocode.ReverseCode()">
</div>
<div id="map_canvas" style="height: 90%; top: 60px; border: 1px solid black;">
</div>
</body>
</html>
This would be my test.js code below
var ReverseGeocode = function () {
//This is declaring the Global variables
var geocoder, map, marker;
//This is declaring the 'Geocoder' variable
geocoder = new google.maps.Geocoder();
function GeoCode(latlng) {
// This is making the Geocode request
geocoder.geocode({ 'latLng': latlng }, function (results, status) {
if(status !== google.maps.GeocoderStatus.OK)
{
alert(status);
}
// This is checking to see if the Geoeode Status is OK before proceeding
if (status == google.maps.GeocoderStatus.OK) {
//This is placing the marker at the returned address
if (results[0]) {
// Creating a new marker and adding it to the map
map.setZoom(16);
marker = new google.maps.Marker({
map: map, draggable: true
});
marker.setPosition(latlng);
map.panTo(latlng);
}
var address = (results[0].formatted_address);
//This is placing the returned address in the 'Address' field on the HTML form
document.getElementById('Address').value = results[0].formatted_address;
}
});
}
return {
Init: function () {
//This is putting the 'Latitude' and 'Longitude' variables
//together to make the 'latlng' variable
//var latlng = new google.maps.LatLng(lat, lng);
var latlng = new google.maps.LatLng(40.730885, -73.997383);
//This is creating the map with the desired options
var myOptions = {
zoom: 8,
center: latlng,
mapTypeId: 'roadmap'
}
map = new google.maps.Map(document.getElementById('map_canvas'), myOptions);
GeoCode(latlng);
},
ReverseCode: function () {
//This is getting the 'Latitude' and 'Longtiude' co-ordinates from the associated text boxes on the HTML form
var lat = document.getElementById('Latitude').value;
var lng = document.getElementById('Longitude').value;
var latlng = new google.maps.LatLng(lat, lng);
GeoCode(latlng);
}
};
} (); // the parens here cause the anonymous function to execute and return
I basically replaced the window.onload handler you were using and set up the "object" with an init event that sets up the map initially. Then I just exposed a function that grabs the user entered lat/lng and called in to our geocode wrapper.
Should work with little modification (outside of copious amounts of error handling that I skipped :-p ) for you.