rotaion in godot 2d code example
Example 1: godot code for movement
extends KinematicBody2D
var velocity = Vector2.ZERO
func _physics_process(delta):
if Input. is_action_pressed("ui_right"):
position.x += 4
elif Input. is_action_pressed("ui_left"):
position.x -= 4
elif Input. is_action_pressed("ui_up"):
position.y -= 4
elif Input. is_action_pressed("ui_down"):
position.y += 4
move_and_collide(velocity)
#this one it the best and most simple one
Example 2: movement in godot
#3d
extends KinematicBody
var speed = 200
var motion = Vector2()
func _physics_process(delta):
if Input. is_action_pressed("ui_right"):
motion.x += speed
elif Input. is_action_pressed("ui_left"):
motion.x -= speed
elif Input. is_action_pressed("ui_up"):
motion.z -= speed
elif Input. is_action_pressed("ui_down"):
motion.z += speed
else:
motion.x = 0
move_and_collide(motion)