Round to at most 2 decimal places (only if necessary)

Use Math.round() :

Math.round(num * 100) / 100

Or to be more specific and to ensure things like 1.005 round correctly, use Number.EPSILON :

Math.round((num + Number.EPSILON) * 100) / 100

If the value is a text type:

parseFloat("123.456").toFixed(2);

If the value is a number:

var numb = 123.23454;
numb = numb.toFixed(2);

There is a downside that values like 1.5 will give "1.50" as the output. A fix suggested by @minitech:

var numb = 1.5;
numb = +numb.toFixed(2);
// Note the plus sign that drops any "extra" zeroes at the end.
// It changes the result (which is a string) into a number again (think "0 + foo"),
// which means that it uses only as many digits as necessary.

It seems like Math.round is a better solution. But it is not! In some cases it will NOT round correctly:

Math.round(1.005 * 1000)/1000 // Returns 1 instead of expected 1.01!

toFixed() will also NOT round correctly in some cases (tested in Chrome v.55.0.2883.87)!

Examples:

parseFloat("1.555").toFixed(2); // Returns 1.55 instead of 1.56.
parseFloat("1.5550").toFixed(2); // Returns 1.55 instead of 1.56.
// However, it will return correct result if you round 1.5551.
parseFloat("1.5551").toFixed(2); // Returns 1.56 as expected.

1.3555.toFixed(3) // Returns 1.355 instead of expected 1.356.
// However, it will return correct result if you round 1.35551.
1.35551.toFixed(2); // Returns 1.36 as expected.

I guess, this is because 1.555 is actually something like float 1.55499994 behind the scenes.

Solution 1 is to use a script with required rounding algorithm, for example:

function roundNumber(num, scale) {
  if(!("" + num).includes("e")) {
    return +(Math.round(num + "e+" + scale)  + "e-" + scale);
  } else {
    var arr = ("" + num).split("e");
    var sig = ""
    if(+arr[1] + scale > 0) {
      sig = "+";
    }
    return +(Math.round(+arr[0] + "e" + sig + (+arr[1] + scale)) + "e-" + scale);
  }
}

https://plnkr.co/edit/uau8BlS1cqbvWPCHJeOy?p=preview

NOTE: This is not a universal solution for everyone. There are several different rounding algorithms, your implementation can be different, depends on your requirements. https://en.wikipedia.org/wiki/Rounding

Solution 2 is to avoid front end calculations and pull rounded values from the backend server.

Edit: Another possible solution, which is not a bullet proof also.

Math.round((num + Number.EPSILON) * 100) / 100

In some cases, when you round number like 1.3549999999999998 it will return incorrect result. Should be 1.35 but result is 1.36.


You can use

function roundToTwo(num) {    
    return +(Math.round(num + "e+2")  + "e-2");
}

I found this over on MDN. Their way avoids the problem with 1.005 that was mentioned.

roundToTwo(1.005)
1.01
roundToTwo(10)
10
roundToTwo(1.7777777)
1.78
roundToTwo(9.1)
9.1
roundToTwo(1234.5678)
1234.57