Rounded Corners only on Top of a UIView
Just tried with Swift 3.0
, Xcode 8.0
:
REMEMBER to set your button in viewDidLayoutSubviews()
or layoutSubViews
as
@rob described here .
And when you wanna change your button background, you just need to call:
yourButton.backgroundColor = UIColor.someColour
Source:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
yourButton.layer.masksToBounds = true
yourButton.roundCorners(corners: [.topLeft,.topRight], radius: 5)
}
extension UIButton
{
func roundCorners(corners:UIRectCorner, radius: CGFloat)
{
let maskLayer = CAShapeLayer()
maskLayer.path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius)).cgPath
self.layer.mask = maskLayer
}
}
- Here is the result:
Default state:
Seleted state:
Hope this help!!
You can do this by setting a mask
on your view's layer:
CAShapeLayer * maskLayer = [CAShapeLayer layer];
maskLayer.path = [UIBezierPath bezierPathWithRoundedRect: self.bounds byRoundingCorners: UIRectCornerTopLeft | UIRectCornerTopRight cornerRadii: (CGSize){10.0, 10.}].CGPath;
self.layer.mask = maskLayer;
IMPORTANT: You should do this in your view's layoutSubviews()
method, so the view has already been resized from the storyboard
In Swift <= 1.2
let maskLayer = CAShapeLayer()
maskLayer.path = UIBezierPath(roundedRect: bounds, byRoundingCorners: .TopLeft | .TopRight, cornerRadii: CGSize(width: 10.0, height: 10.0)).CGPath
layer.mask = maskLayer
Swift 2.x
let maskLayer = CAShapeLayer()
maskLayer.path = UIBezierPath(roundedRect: bounds, byRoundingCorners: UIRectCorner.TopLeft.union(.TopRight), cornerRadii: CGSizeMake(10, 10)).CGPath
layer.mask = maskLayer
Swift 3.x
let maskLayer = CAShapeLayer()
maskLayer.path = UIBezierPath(roundedRect: view.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: 10, height: 10)).cgPath
layer.mask = maskLayer