ScrollTo with animation
For anyone viewing this question in 2019: this can now be done natively by using
window.scrollBy({
top: 0,
left: 270,
behavior: 'smooth'
});
This works in all major browsers except edge and safari. See https://developer.mozilla.org/en-US/docs/Web/API/Window/scrollBy#Examples
Adapted from this answer:
function scrollBy(distance, duration) {
var initialY = document.body.scrollTop;
var y = initialY + distance;
var baseY = (initialY + y) * 0.5;
var difference = initialY - baseY;
var startTime = performance.now();
function step() {
var normalizedTime = (performance.now() - startTime) / duration;
if (normalizedTime > 1) normalizedTime = 1;
window.scrollTo(0, baseY + difference * Math.cos(normalizedTime * Math.PI));
if (normalizedTime < 1) window.requestAnimationFrame(step);
}
window.requestAnimationFrame(step);
}
This should allow you to smoothly scroll by the specified distance.
This will Work, Assume you need to Smooth-scrolls to the top of the page.
const scrollToTop = () => {
const c = document.documentElement.scrollTop || document.body.scrollTop;
if (c > 0) {
window.requestAnimationFrame(scrollToTop);
window.scrollTo(0, c - c / 8);
}
};
also possible with plain javascript using request animation frame..
// first add raf shim
// http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
// main function
function scrollToY(scrollTargetY, speed, easing) {
// scrollTargetY: the target scrollY property of the window
// speed: time in pixels per second
// easing: easing equation to use
var scrollY = window.scrollY,
scrollTargetY = scrollTargetY || 0,
speed = speed || 2000,
easing = easing || 'easeOutSine',
currentTime = 0;
// min time .1, max time .8 seconds
var time = Math.max(.1, Math.min(Math.abs(scrollY - scrollTargetY) / speed, .8));
// easing equations from https://github.com/danro/easing-js/blob/master/easing.js
var PI_D2 = Math.PI / 2,
easingEquations = {
easeOutSine: function (pos) {
return Math.sin(pos * (Math.PI / 2));
},
easeInOutSine: function (pos) {
return (-0.5 * (Math.cos(Math.PI * pos) - 1));
},
easeInOutQuint: function (pos) {
if ((pos /= 0.5) < 1) {
return 0.5 * Math.pow(pos, 5);
}
return 0.5 * (Math.pow((pos - 2), 5) + 2);
}
};
// add animation loop
function tick() {
currentTime += 1 / 60;
var p = currentTime / time;
var t = easingEquations[easing](p);
if (p < 1) {
requestAnimFrame(tick);
window.scrollTo(0, scrollY + ((scrollTargetY - scrollY) * t));
} else {
console.log('scroll done');
window.scrollTo(0, scrollTargetY);
}
}
// call it once to get started
tick();
}
// scroll it!
scrollToY(0, 1500, 'easeInOutQuint');