Send response to all clients except sender
From the @LearnRPG answer but with 1.0:
// send to current request socket client
socket.emit('message', "this is a test");
// sending to all clients, include sender
io.sockets.emit('message', "this is a test"); //still works
//or
io.emit('message', 'this is a test');
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");
// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');
// sending to all clients in 'game' room(channel), include sender
// docs says "simply use to or in when broadcasting or emitting"
io.in('game').emit('message', 'cool game');
// sending to individual socketid, socketid is like a room
socket.broadcast.to(socketid).emit('message', 'for your eyes only');
To answer @Crashalot comment, socketid
comes from:
var io = require('socket.io')(server);
io.on('connection', function(socket) { console.log(socket.id); })
Here is my list (updated for 1.0):
// sending to sender-client only
socket.emit('message', "this is a test");
// sending to all clients, include sender
io.emit('message', "this is a test");
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");
// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');
// sending to all clients in 'game' room(channel), include sender
io.in('game').emit('message', 'cool game');
// sending to sender client, only if they are in 'game' room(channel)
socket.to('game').emit('message', 'enjoy the game');
// sending to all clients in namespace 'myNamespace', include sender
io.of('myNamespace').emit('message', 'gg');
// sending to individual socketid
socket.broadcast.to(socketid).emit('message', 'for your eyes only');
// list socketid
for (var socketid in io.sockets.sockets) {}
OR
Object.keys(io.sockets.sockets).forEach((socketid) => {});