setparent unity code example

Example 1: setparent unity

using UnityEngine;public class ExampleClass : MonoBehaviour
{
    public GameObject child;    public Transform parent;    //Invoked when a button is clicked.
    public void Example(Transform newParent)
    {
        // Sets "newParent" as the new parent of the child GameObject.
        child.transform.SetParent(newParent);        // Same as above, except worldPositionStays set to false
        // makes the child keep its local orientation rather than
        // its global orientation.
        child.transform.SetParent(newParent, false);        // Setting the parent to ‘null’ unparents the GameObject
        // and turns child into a top-level object in the hierarchy
        child.transform.SetParent(null);
    }
}

Example 2: unity setparent

public GameObject child;    
public GameObject parent;

child.transform.SetParent(parent.transform);

child.transform.SetParent(parent.transform, false);

Example 3: unity change parent in script

player.transform.parent = newParent.transform;

Example 4: set parent of gameobject unity

child.transform.SetParent(newParent);

Example 5: setparent unity

using UnityEngine;public class ExampleClass : MonoBehaviour
{
    public GameObject child;    public Transform parent;    //Invoked when a button is clicked.
    public void Example(Transform newParent)
    {
        // Sets "newParent" as the new parent of the child GameObject.
        child.transform.SetParent(newParent);        // Same as above, except worldPositionStays set to false
        // makes the child keep its local orientation rather than
        // its global orientation.
        child.transform.SetParent(newParent, false);        // Setting the parent to ‘null’ unparents the GameObject
        // and turns child into a top-level object in the hierarchy
        child.transform.SetParent(null);
    }
}

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Misc Example