setparent unity code example
Example 1: setparent unity
using UnityEngine;public class ExampleClass : MonoBehaviour
{
public GameObject child; public Transform parent; //Invoked when a button is clicked.
public void Example(Transform newParent)
{
// Sets "newParent" as the new parent of the child GameObject.
child.transform.SetParent(newParent); // Same as above, except worldPositionStays set to false
// makes the child keep its local orientation rather than
// its global orientation.
child.transform.SetParent(newParent, false); // Setting the parent to ‘null’ unparents the GameObject
// and turns child into a top-level object in the hierarchy
child.transform.SetParent(null);
}
}
Example 2: unity setparent
public GameObject child;
public GameObject parent;
child.transform.SetParent(parent.transform);
child.transform.SetParent(parent.transform, false);
Example 3: unity change parent in script
player.transform.parent = newParent.transform;
Example 4: set parent of gameobject unity
child.transform.SetParent(newParent);
Example 5: setparent unity
using UnityEngine;public class ExampleClass : MonoBehaviour
{
public GameObject child; public Transform parent; //Invoked when a button is clicked.
public void Example(Transform newParent)
{
// Sets "newParent" as the new parent of the child GameObject.
child.transform.SetParent(newParent); // Same as above, except worldPositionStays set to false
// makes the child keep its local orientation rather than
// its global orientation.
child.transform.SetParent(newParent, false); // Setting the parent to ‘null’ unparents the GameObject
// and turns child into a top-level object in the hierarchy
child.transform.SetParent(null);
}
}