setting textmesh pro text font creates another gameobject unity code example
Example 1: change textmesh pro text
using UnityEngine;
using System.Collections;
using TMPro;
public class ExampleClass : MonoBehaviour
{
void Example()
{
TextMeshPro textmeshPro = GetComponent<TextMeshPro>();
textmeshPro.SetText("The first number is {0} and the 2nd is {1:2} and the 3rd is {3:0}.", 4, 6.345f, 3.5f);
// The text displayed will be:
// The first number is 4 and the 2nd is 6.35 and the 3rd is 4.
}
}
Example 2: how to change textMesh Pro unity
// If you are trying to chnage the text on a TextMeshPro:
public TextMeshPro TextMeshProObject;
//you shouldnt need to get component the editor should take care of this for you when
//you drop it since you have the object set to TextMeshPro and not just GameObject
TextMeshProObject = GetComponent<TextMeshPro>();
TextMeshProObject.text = "Hello";
// If you are trying to change the text from a gameobject:
TextMeshProUGUI TextMeshProLable = YourGameObject.GetComponent<TextMeshProUGUI>();
TextMeshProLable.text = "Your Text"