navmesh follow player code example
Example: navmesh follow player
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class following : MonoBehaviour { public Transform player; private NavMeshAgent enemy; // Use this for initialization void Start () { enemy = GetComponent<NavMeshAgent> (); } // Update is called once per frame void Update () { //enemy.SetDestination (player.position); enemy.destination = player.transform.position; } }