Should I use std::for_each?
There is an advantage to using std::for_each
instead of an old school for
loop (or even the newfangled C++0x range-for
loop): you can look at the first word of the statement and you know exactly what the statement does.
When you see the for_each
, you know that the operation in the lambda is performed exactly once for each element in the range (assuming no exceptions are thrown). It isn't possible to break out of the loop early before every element has been processed and it isn't possible to skip elements or evaluate the body of the loop for one element multiple times.
With the for
loop, you have to read the entire body of the loop to know what it does. It may have continue
, break
, or return
statements in it that alter the control flow. It may have statements that modify the iterator or index variable(s). There is no way to know without examining the entire loop.
Herb Sutter discussed the advantages of using algorithms and lambda expressions in a recent presentation to the Northwest C++ Users Group.
Note that you can actually use the std::copy
algorithm here if you'd prefer:
std::copy(v.begin(), v.end(), std::ostream_iterator<int>(std::cout, "\n"));
It depends.
The power of for_each
is, that you can use it with any container whose iterators satisfy the input iterator concept and as such it's generically useable on any container. That increases maintainability in a way that you can just swap out the container and don't need to change anything. The same doesn't hold true for a loop over the size
of a vector. The only other containers you could swap it with without having to change the loop would be another random-access one.
Now, if you'd type out the iterator version yourself, the typical version looks like this:
// substitute 'container' with a container of your choice
for(std::container<T>::iterator it = c.begin(); it != c.end(); ++it){
// ....
}
Rather lengthy, eh? C++0x relieves us of that length thing with the auto
keyword:
for(auto it = c.begin(); it != c.end(); ++it){
// ....
}
Already nicer, but still not perfect. You're calling end
on every iteration and that can be done better:
for(auto it = c.begin(), ite = c.end(); it != ite; ++it){
// ....
}
Looks good now. Still, longer than the equivalent for_each
version:
std::for_each(c.begin(), c.end(), [&](T& item){
// ...
});
With "equivalent" being slightly subjective, as the T
in the parameter list of the lambda could be some verbose type like my_type<int>::nested_type
. Though, one can typedef
his/her way around that. Honestly, I still don't understand why lambdas weren't allowed to be polymorphic with type deduction...
Now, another thing to consider is that for_each
, the name itself, already expresses an intent. It says that no elements in the sequence will be skipped, which might be the case with your normal for-loop.
That brings me to another point: Since for_each
is intended to run over the whole sequence and apply an operation on every item in the container, it is not designed to handle early return
s or break
s in general. continue
can be simulated with a return
statement from the lambda / functor.
So, use for_each
where you really want to apply an operation on every item in the collection.
On a side note, for_each
might just be "deprecated" with C++0x thanks to the awesome range-based for-loops (also called foreach loops):
for(auto& item : container){
// ...
}
Which is way shorter (yay) and allows all three options of:
- returning early (even with a return value!)
- breaking out of the loop and
- skipping over some elements.
I generally would recommend use of std::for_each
. Your example for loop does not work for non-random-access containers. You can write the same loop using iterators, but it's usually a pain due to writing out std::SomeContainerName<SomeReallyLongUserType>::const_iterator
as the type of the iteration variable. std::for_each
insulates you from this, and also amortizes the call to end
automatically.