Should trait bounds be duplicated in struct and impl?
I believe that the existing answers are misleading. In most cases, you should not put a bound on a struct unless the struct literally will not compile without it.
tl;dr
Bounds on structs express the wrong thing for most people. They are infectious, redundant, sometimes nearsighted, and often confusing. Even when a bound feels right, you should usually leave it off until it's proven necessary.
(In this answer, anything I say about structs applies equally to enums.)
0. Bounds on structs have to be repeated everywhere the struct is
This is the most obvious, but (to me) least compelling reason to avoid writing bounds on structs. As of this writing (Rust 1.65), you have to repeat every struct's bounds on every impl
that touches it, which is a good enough reason not to put bounds on structs for now. However, there is an accepted RFC (implied_bounds
) which, when implemented and stabilized, will change this by inferring the redundant bounds. But even then, bounds on structs are still usually wrong:
1. Bounds on structs leak out of abstractions.
Your data structure is special. "Object<T>
only makes sense if T
is Trait
," you say. And perhaps you are right. But the decision affects not just Object
, but any other data structure that contains an Object<T>
, even if it does not always contain an Object<T>
. Consider a programmer who wants to wrap your Object
in an enum
:
enum MyThing<T> { // error[E0277]: the trait bound `T: Trait` is not satisfied
Wrapped(your::Object<T>),
Plain(T),
}
Within the downstream code this makes sense because MyThing::Wrapped
is only used with T
s that do implement Thing
, while Plain
can be used with any type. But if your::Object<T>
has a bound on T
, this enum
can't be compiled without that same bound, even if there are lots of uses for a Plain(T)
that don't require such a bound. Not only does this not work, but even if adding the bound doesn't make it entirely useless, it also exposes the bound in the public API of any struct that happens to use MyThing
.
Bounds on structs limit what other people can do with them. Bounds on code (impl
s and functions) do too, of course, but those constraints are (presumably) required by your own code, while bounds on structs are a preemptive strike against anyone downstream who might use your struct in an innovative way. This may be useful, but unnecessary bounds are particularly annoying for innovators because they constrain what can compile without usefully constraining what can actually run (more on that in a moment).
2. Bounds on structs are redundant with bounds on code.
So you don't think downstream innovation is possible? That doesn't mean the struct itself needs a bound. To make it impossible to construct an Object<T>
without T: Trait
, it is enough to put that bound on the impl
that contains Object
's constructor(s); if it's impossible to call a_method
on an Object<T>
without T: Trait
you can say that on the impl
that contains a_method
, or perhaps on a_method
itself. (Until implied_bounds
is implemented, you have to, anyway, so you don't even have the weak justification of "saving keystrokes.")
Even and especially when you can't think of any way for downstream to use an un-bounded Object<T>
, you should not forbid it a priori, because...
3. Bounds on structs mean something different to the type system than bounds on code.
A T: Trait
bound on Object<T>
means more than "all Object<T>
s have to have T: Trait
"; it actually means something like "the concept of Object<T>
itself does not make sense unless T: Trait
", which is a more abstract idea. Think about natural language: I've never seen a purple elephant, but I can easily name the concept of "purple elephant" despite the fact that it corresponds to no real-world animal. Types are a kind of language and it can make sense to refer to the idea of Elephant<Purple>
, even when you don't know how to create one and you certainly have no use for one. Similarly, it can make sense to express the type Object<NotTrait>
in the abstract even if you don't and can't have one in hand right now. Especially when NotTrait
is a type parameter, which may not be known in this context to implement Trait
but in some other context does.
Case study:
Cell<T>
For one example of a struct that originally had a trait bound which was eventually removed, look no farther than
Cell<T>
, which originally had aT: Copy
bound. In the RFC to remove the bound many people initially made the same kinds of arguments you may be thinking of right now, but the eventual consensus was that "Cell
requiresCopy
" was always the wrong way to think aboutCell
. The RFC was merged, paving the way for innovations likeCell::as_slice_of_cells
, which lets you do things you couldn't before in safe code, including temporarily opt-in to shared mutation. The point is thatT: Copy
was never a useful bound onCell<T>
, and it would have done no harm (and possibly some good) to leave it off from the beginning.
This kind of abstract constraint can be hard to wrap one's head around, which is probably one reason why it's so often misused. Which relates to my last point:
4. Unnecessary bounds invite unnecessary parameters (which are worse).
This does not apply to all cases of bounds on structs, but it is a common point of confusion. You may, for instance, have a struct with a type parameter that should implement a generic trait, but not know what parameter(s) the trait should take. In such cases it is tempting to use PhantomData
to add a type parameter to the main struct, but this is usually a mistake, not least because PhantomData
is hard to use correctly. Here are some examples of unnecessary parameters added because of unnecessary bounds: 1 2 3 4 5 In the majority of such cases, the correct solution is simply to remove the bound.
Exceptions to the rule
Okay, when do you need a bound on a struct? I can think of two possible reasons.
In Shepmaster's answer, the struct will simply not compile without a bound, because the
Iterator
implementation forI
actually defines what the struct contains. One other way that a struct won't compile without a bound is when its implementation ofDrop
has to use the trait somehow.Drop
can't have bounds that aren't on the struct, for soundness reasons, so you have to write them on the struct as well.When you're writing
unsafe
code and you want it to rely on a bound (T: Send
, for example), you might need to put that bound on the struct.unsafe
code is special because it can rely on invariants that are guaranteed by non-unsafe
code, so just putting the bound on theimpl
that contains theunsafe
is not necessarily enough.
But in all other cases, unless you really know what you're doing, you should avoid bounds on structs entirely.
Trait bounds that apply to every instance of the struct should be applied to the struct:
struct IteratorThing<I>
where
I: Iterator,
{
a: I,
b: Option<I::Item>,
}
Trait bounds that only apply to certain instances should only be applied to the impl
block they pertain to:
struct Pair<T> {
a: T,
b: T,
}
impl<T> Pair<T>
where
T: std::ops::Add<T, Output = T>,
{
fn sum(self) -> T {
self.a + self.b
}
}
impl<T> Pair<T>
where
T: std::ops::Mul<T, Output = T>,
{
fn product(self) -> T {
self.a * self.b
}
}
to conform to the DRY principle
The redundancy will be removed by RFC 2089:
Eliminate the need for “redundant” bounds on functions and impls where those bounds can be inferred from the input types and other trait bounds. For example, in this simple program, the impl would no longer require a bound, because it can be inferred from the
Foo<T>
type:struct Foo<T: Debug> { .. } impl<T: Debug> Foo<T> { // ^^^^^ this bound is redundant ... }