Simple Button in HTML5 canvas
Path2d may be of interest, though it's experimental:
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/isPointInPath
Basically, you'd do all of your drawing into a Path, and use the .isPointInPath method to do the checking. For a rectangle like you're describing, you can do that math pretty simply, but the glory of this is you can have a complex path set up, and it will do the collision detection for you:
//get canvas/context
const canvas = document.getElementById("myCanvas")
const context = canvas.getContext("2d")
//create your shape data in a Path2D object
const path = new Path2D()
path.rect(250, 350, 200, 100)
path.rect(25,72,32,32)
path.closePath()
//draw your shape data to the context
context.fillStyle = "#FFFFFF"
context.fillStyle = "rgba(225,225,225,0.5)"
context.fill(path)
context.lineWidth = 2
context.strokeStyle = "#000000"
context.stroke(path)
function getXY(canvas, event){ //adjust mouse click to canvas coordinates
const rect = canvas.getBoundingClientRect()
const y = event.clientY - rect.top
const x = event.clientX - rect.left
return {x:x, y:y}
}
document.addEventListener("click", function (e) {
const XY = getXY(canvas, e)
//use the shape data to determine if there is a collision
if(context.isPointInPath(path, XY.x, XY.y)) {
// Do Something with the click
alert("clicked in rectangle")
}
}, false)
jsFiddle
You were thinking in the right direction.
You can solve this multiple ways like using html button suggested in the comments.
But if you do need to handle click events inside your canvas you can do something like this:
Add a click handler to the canvas and when the mouse pointer is inside your bounding rectangle you can fire your click function:
//Function to get the mouse position
function getMousePos(canvas, event) {
var rect = canvas.getBoundingClientRect();
return {
x: event.clientX - rect.left,
y: event.clientY - rect.top
};
}
//Function to check whether a point is inside a rectangle
function isInside(pos, rect){
return pos.x > rect.x && pos.x < rect.x+rect.width && pos.y < rect.y+rect.height && pos.y > rect.y
}
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
//The rectangle should have x,y,width,height properties
var rect = {
x:250,
y:350,
width:200,
height:100
};
//Binding the click event on the canvas
canvas.addEventListener('click', function(evt) {
var mousePos = getMousePos(canvas, evt);
if (isInside(mousePos,rect)) {
alert('clicked inside rect');
}else{
alert('clicked outside rect');
}
}, false);