Simple example of use of __setstate__ and __getstate__
Here's a very simple example for Python that should supplement the pickle docs.
class Foo(object):
def __init__(self, val=2):
self.val = val
def __getstate__(self):
print("I'm being pickled")
self.val *= 2
return self.__dict__
def __setstate__(self, d):
print("I'm being unpickled with these values: " + repr(d))
self.__dict__ = d
self.val *= 3
import pickle
f = Foo()
f_data = pickle.dumps(f)
f_new = pickle.loads(f_data)
Output:
I'm being pickled
I'm being unpickled with these values: {'val': 4}
Minimal example
Whatever comes out of getstate
, goes into setstate
. It does not need to be a dict.
Whatever comes out of getstate
must be pickeable, e.g. made up of basic built-ins like int
, str
, list
.
class C(object):
def __init__(self, i):
self.i = i
def __getstate__(self):
return self.i
def __setstate__(self, i):
self.i = i
assert pickle.loads(pickle.dumps(C(1), -1)).i == 1
Default __setstate__
The default __setstate__
takes a dict
.
self.__dict__
is a good choice as in https://stackoverflow.com/a/1939384/895245 , but we can construct one ourselves to better see what is going on:
class C(object):
def __init__(self, i):
self.i = i
def __getstate__(self):
return {'i': self.i}
assert pickle.loads(pickle.dumps(C(1), -1)).i == 1
Default __getstate__
Analogous to __setstate__
.
class C(object):
def __init__(self, i):
self.i = i
def __setstate__(self, d):
self.i = d['i']
assert pickle.loads(pickle.dumps(C(1), -1)).i == 1
__slots__
objects don't have __dict__
If the object has __slots__
, then it does not have __dict__
If you are going to implement both get
and setstate
, the default-ish way is:
class C(object):
__slots__ = 'i'
def __init__(self, i):
self.i = i
def __getsate__(self):
return { slot: getattr(self, slot) for slot in self.__slots__ }
def __setsate__(self, d):
for slot in d:
setattr(self, slot, d[slot])
assert pickle.loads(pickle.dumps(C(1), -1)).i == 1
__slots__
default get and set expects a tuple
If you want to reuse the default __getstate__
or __setstate__
, you will have to pass tuples around as:
class C(object):
__slots__ = 'i'
def __init__(self, i):
self.i = i
def __getsate__(self):
return (None, { slot: getattr(self, slot) for slot in self.__slots__ })
assert pickle.loads(pickle.dumps(C(1), -1)).i == 1
I'm not sure what this is for.
Inheritance
First see that pickling works by default:
class C(object):
def __init__(self, i):
self.i = i
class D(C):
def __init__(self, i, j):
super(D, self).__init__(i)
self.j = j
d = pickle.loads(pickle.dumps(D(1, 2), -1))
assert d.i == 1
assert d.j == 2
Inheritance custom __getstate__
Without __slots__
it is easy, since the __dict__
for D
contains the __dict__
for C
, so we don't need to touch C
at all:
class C(object):
def __init__(self, i):
self.i = i
class D(C):
def __init__(self, i, j):
super(D, self).__init__(i)
self.j = j
def __getstate__(self):
return self.__dict__
def __setstate__(self, d):
self.__dict__ = d
d = pickle.loads(pickle.dumps(D(1, 2), -1))
assert d.i == 1
assert d.j == 2
Inheritance and __slots__
With __slots__
, we need to forward to the base class, and can pass tuples around:
class C(object):
__slots__ = 'i'
def __init__(self, i):
self.i = i
def __getstate__(self):
return { slot: getattr(self, slot) for slot in C.__slots__ }
def __setstate__(self, d):
for slot in d:
setattr(self, slot, d[slot])
class D(C):
__slots__ = 'j'
def __init__(self, i, j):
super(D, self).__init__(i)
self.j = j
def __getstate__(self):
return (
C.__getstate__(self),
{ slot: getattr(self, slot) for slot in self.__slots__ }
)
def __setstate__(self, ds):
C.__setstate__(self, ds[0])
d = ds[1]
for slot in d:
setattr(self, slot, d[slot])
d = pickle.loads(pickle.dumps(D(1, 2), -1))
assert d.i == 1
assert d.j == 2
Unfortunately it is not possible to reuse the default __getstate__
and __setstate__
of the base: https://groups.google.com/forum/#!topic/python-ideas/QkvOwa1-pHQ we are forced to define them.
Tested on Python 2.7.12. GitHub upstream.
A clarification to @BrainCore's answer. In practice, you probably won't want to modify self
inside __getstate__
. Instead construct a new object that will get pickled, leaving the original unchanged for further use. Here's what that would look like:
import pickle
class Foo:
def __init__(self, x:int=2, y:int=3):
self.x = x
self.y = y
self.z = x*y
def __getstate__(self):
# Create a copy of __dict__ to modify values and return;
# you could also construct a new dict (or other object) manually
out = self.__dict__.copy()
out["x"] *= 3
out["y"] *= 10
# You can remove attributes, but note they will not get set with
# some default value in __setstate__ automatically; you would need
# to write a custom __setstate__ method yourself; this might be
# useful if you have unpicklable objects that need removing, or perhaps
# an external resource that can be reloaded in __setstate__ instead of
# pickling inside the stream
del out["z"]
return out
# The default __setstate__ will update Foo's __dict__;
# so no need for a custom implementation here if __getstate__ returns a dict;
# Be aware that __init__ is not called by default; Foo.__new__ gets called,
# and the empty object is modified by __setstate__
f = Foo()
f_str = pickle.dumps(f)
f2 = pickle.loads(f_str)
print("Pre-pickle:", f.x, f.y, hasattr(f,"z"))
print("Post-pickle:", f2.x, f2.y, hasattr(f2,"z"))
These methods are used for controlling how objects are pickled and unpickled by the pickle module. This is usually handled automatically, so unless you need to override how a class is pickled or unpickled you shouldn't need to worry about it.