Simplest way to merge ES6 Maps/Sets?
Here's my solution using generators:
For Maps:
let map1 = new Map(), map2 = new Map();
map1.set('a', 'foo');
map1.set('b', 'bar');
map2.set('b', 'baz');
map2.set('c', 'bazz');
let map3 = new Map(function*() { yield* map1; yield* map2; }());
console.log(Array.from(map3)); // Result: [ [ 'a', 'foo' ], [ 'b', 'baz' ], [ 'c', 'bazz' ] ]
For Sets:
let set1 = new Set(['foo', 'bar']), set2 = new Set(['bar', 'baz']);
let set3 = new Set(function*() { yield* set1; yield* set2; }());
console.log(Array.from(set3)); // Result: [ 'foo', 'bar', 'baz' ]
For reasons I do not understand, you cannot directly add the contents of one Set to another with a built-in method. Operations like union, intersect, merge, etc... are pretty basic set operations, but are not built-in. Fortunately, you can construct these all yourself fairly easily.
[Added in 2021] - There is now a proposal to add new Set/Map methods for these types of operations, but the timing of implementation is not immediately clear. They appear to be in Stage 2 of the spec process.
To implement a merge operation (merging the contents of one Set into another or one Map into another), you can do this with a single .forEach()
line:
var s = new Set([1,2,3]);
var t = new Set([4,5,6]);
t.forEach(s.add, s);
console.log(s); // 1,2,3,4,5,6
And, for a Map
, you could do this:
var s = new Map([["key1", 1], ["key2", 2]]);
var t = new Map([["key3", 3], ["key4", 4]]);
t.forEach(function(value, key) {
s.set(key, value);
});
Or, in ES6 syntax:
t.forEach((value, key) => s.set(key, value));
[Added in 2021]
Since there is now an official proposal for new Set methods, you could use this polyfill for the proposed .union()
method that would work in ES6+ versions of ECMAScript. Note, per the spec, this returns a new Set that is the union of two other sets. It does not merge the contents of one set into another and this implements the type checking that is specified in the proposal.
if (!Set.prototype.union) {
Set.prototype.union = function(iterable) {
if (typeof this !== "object") {
throw new TypeError("Must be of object type");
}
const Species = this.constructor[Symbol.species];
const newSet = new Species(this);
if (typeof newSet.add !== "function") {
throw new TypeError("add method on new set species is not callable");
}
for (item of iterable) {
newSet.add(item);
}
return newSet;
}
}
Or, here's a more complete version that models the ECMAScript process for getting the species constructor more completely and has been adapted to run on older versions of Javascript that might not even have Symbol
or have Symbol.species
set:
if (!Set.prototype.union) {
Set.prototype.union = function(iterable) {
if (typeof this !== "object") {
throw new TypeError("Must be of object type");
}
const Species = getSpeciesConstructor(this, Set);
const newSet = new Species(this);
if (typeof newSet.add !== "function") {
throw new TypeError("add method on new set species is not callable");
}
for (item of iterable) {
newSet.add(item);
}
return newSet;
}
}
function isConstructor(C) {
return typeof C === "function" && typeof C.prototype === "object";
}
function getSpeciesConstructor(obj, defaultConstructor) {
const C = obj.constructor;
if (!C) return defaultConstructor;
if (typeof C !== "function") {
throw new TypeError("constructor is not a function");
}
// use try/catch here to handle backward compatibility when Symbol does not exist
let S;
try {
S = C[Symbol.species];
if (!S) {
// no S, so use C
S = C;
}
} catch (e) {
// No Symbol so use C
S = C;
}
if (!isConstructor(S)) {
throw new TypeError("constructor function is not a constructor");
}
return S;
}
FYI, if you want a simple subclass of the built-in Set
object that contains a .merge()
method, you can use this:
// subclass of Set that adds new methods
// Except where otherwise noted, arguments to methods
// can be a Set, anything derived from it or an Array
// Any method that returns a new Set returns whatever class the this object is
// allowing SetEx to be subclassed and these methods will return that subclass
// For this to work properly, subclasses must not change behavior of SetEx methods
//
// Note that if the contructor for SetEx is passed one or more iterables,
// it will iterate them and add the individual elements of those iterables to the Set
// If you want a Set itself added to the Set, then use the .add() method
// which remains unchanged from the original Set object. This way you have
// a choice about how you want to add things and can do it either way.
class SetEx extends Set {
// create a new SetEx populated with the contents of one or more iterables
constructor(...iterables) {
super();
this.merge(...iterables);
}
// merge the items from one or more iterables into this set
merge(...iterables) {
for (let iterable of iterables) {
for (let item of iterable) {
this.add(item);
}
}
return this;
}
// return new SetEx object that is union of all sets passed in with the current set
union(...sets) {
let newSet = new this.constructor(...sets);
newSet.merge(this);
return newSet;
}
// return a new SetEx that contains the items that are in both sets
intersect(target) {
let newSet = new this.constructor();
for (let item of this) {
if (target.has(item)) {
newSet.add(item);
}
}
return newSet;
}
// return a new SetEx that contains the items that are in this set, but not in target
// target must be a Set (or something that supports .has(item) such as a Map)
diff(target) {
let newSet = new this.constructor();
for (let item of this) {
if (!target.has(item)) {
newSet.add(item);
}
}
return newSet;
}
// target can be either a Set or an Array
// return boolean which indicates if target set contains exactly same elements as this
// target elements are iterated and checked for this.has(item)
sameItems(target) {
let tsize;
if ("size" in target) {
tsize = target.size;
} else if ("length" in target) {
tsize = target.length;
} else {
throw new TypeError("target must be an iterable like a Set with .size or .length");
}
if (tsize !== this.size) {
return false;
}
for (let item of target) {
if (!this.has(item)) {
return false;
}
}
return true;
}
}
module.exports = SetEx;
This is meant to be in it's own file setex.js that you can then require()
into node.js and use in place of the built-in Set.
For sets:
var merged = new Set([...set1, ...set2, ...set3])
For maps:
var merged = new Map([...map1, ...map2, ...map3])
Note that if multiple maps have the same key, the value of the merged map will be the value of the last merging map with that key.